Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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SlateportCity_House1_EventObjects: @ 852F538
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 7, 5, 3, 8, 0, 0, 0, 0, SlateportCity_House1_EventScript_209AA5, 0
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_House1_EventScript_209AA5, 0
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SlateportCity_House1_MapWarps: @ 852F550
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warp_def 3, 7, 0, 6, MAP_SLATEPORT_CITY
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