Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
SlateportCity_House1_EventObjects: @ 852F538
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 7, 5, 3, 8, 0, 0, 0, 0, SlateportCity_House1_EventScript_209AA5, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_House1_EventScript_209AA5, 0
SlateportCity_House1_MapWarps: @ 852F550
warp_def 3, 7, 0, 6, MAP_SLATEPORT_CITY