Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
SlateportCity_House2_EventObjects: @ 852FB9C
object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 4, 4, 3, 10, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9AF, 0
object_event 2, EVENT_OBJ_GFX_GIRL_3, 0, 7, 4, 3, 9, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9B8, 0
object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9AF, 0
object_event 2, EVENT_OBJ_GFX_GIRL_3, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9B8, 0
SlateportCity_House2_MapWarps: @ 852FBCC
warp_def 3, 7, 0, 10, MAP_SLATEPORT_CITY