Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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SlateportCity_House2_EventObjects: @ 852FB9C
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object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 4, 4, 3, 10, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9AF, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_3, 0, 7, 4, 3, 9, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9B8, 0
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object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9AF, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_3, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, SlateportCity_House2_EventScript_20D9B8, 0
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SlateportCity_House2_MapWarps: @ 852FBCC
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warp_def 3, 7, 0, 10, MAP_SLATEPORT_CITY
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