Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
SlateportCity_Mart_EventObjects: @ 852FCF0
object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, 10, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC49, 0
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 4, 2, 3, 7, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC76, 0
object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 5, 5, 3, 1, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC7F, 0
object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC49, 0
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 4, 2, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC76, 0
object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 5, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC7F, 0
SlateportCity_Mart_MapWarps: @ 852FD38
warp_def 3, 7, 0, 1, MAP_SLATEPORT_CITY