Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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SlateportCity_Mart_EventObjects: @ 852FCF0
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, 10, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC49, 0
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object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 4, 2, 3, 7, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC76, 0
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object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 5, 5, 3, 1, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC7F, 0
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC49, 0
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object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 4, 2, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC76, 0
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object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 5, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, SlateportCity_Mart_EventScript_20DC7F, 0
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SlateportCity_Mart_MapWarps: @ 852FD38
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warp_def 3, 7, 0, 1, MAP_SLATEPORT_CITY
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