Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
SlateportCity_PokemonCenter_1F_EventObjects: @ 852FBF0
object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, 8, 0, 0, 0, 0, SlateportCity_PokemonCenter_1F_EventScript_20DAD3, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 2, 3, 3, 8, 0, 0, 0, 0, SlateportCity_PokemonCenter_1F_EventScript_20DAE1, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 10, 7, 3, 10, 0, 0, 0, 0, SlateportCity_PokemonCenter_1F_EventScript_20DAEA, 0
object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_PokemonCenter_1F_EventScript_20DAD3, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_PokemonCenter_1F_EventScript_20DAE1, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 10, 7, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_PokemonCenter_1F_EventScript_20DAEA, 0
SlateportCity_PokemonCenter_1F_MapWarps: @ 852FC38
warp_def 7, 8, 3, 0, MAP_SLATEPORT_CITY