Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,8 +1,8 @@
SlateportCity_SternsShipyard_1F_EventObjects: @ 852F318
object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 5, 5, 3, 8, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207F40, 0
object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, 7, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FED, 0
object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 18, 8, 3, 5, 1, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FF6, 0
object_event 4, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 11, 3, 2, 1, 2, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FFF, 869
object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207F40, 0
object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FED, 0
object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 18, 8, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FF6, 0
object_event 4, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 11, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, SlateportCity_SternsShipyard_1F_EventScript_207FFF, 869
SlateportCity_SternsShipyard_1F_MapWarps: @ 852F378
warp_def 2, 14, 0, 2, MAP_SLATEPORT_CITY