Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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SlateportCity_SternsShipyard_2F_EventObjects: @ 852F3A4
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, 7, 0, 0, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 4, 3, 10, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_20863E, 0
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object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 9, 3, 7, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_208647, 0
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_20863E, 0
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object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 9, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_208647, 0
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SlateportCity_SternsShipyard_2F_MapWarps: @ 852F3EC
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warp_def 3, 1, 0, 2, MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F
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