Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,7 +1,7 @@
SlateportCity_SternsShipyard_2F_EventObjects: @ 852F3A4
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, 7, 0, 0, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 4, 3, 10, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_20863E, 0
object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 9, 3, 7, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_208647, 0
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 10, 7, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_20863E, 0
object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 9, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SlateportCity_SternsShipyard_2F_EventScript_208647, 0
SlateportCity_SternsShipyard_2F_MapWarps: @ 852F3EC
warp_def 3, 1, 0, 2, MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F