Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
SootopolisCity_Gym_1F_EventObjects: @ 8532FF4
object_event 1, EVENT_OBJ_GFX_JUAN, 0, 8, 2, 0, 8, 0, 0, 0, 0, SootopolisCity_Gym_1F_EventScript_224F44, 0
object_event 2, EVENT_OBJ_GFX_MAN_2, 0, 7, 24, 3, 8, 0, 0, 0, 0, SootopolisCity_Gym_1F_EventScript_225040, 0
object_event 1, EVENT_OBJ_GFX_JUAN, 0, 8, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SootopolisCity_Gym_1F_EventScript_224F44, 0
object_event 2, EVENT_OBJ_GFX_MAN_2, 0, 7, 24, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SootopolisCity_Gym_1F_EventScript_225040, 0
SootopolisCity_Gym_1F_MapWarps: @ 8533024
warp_def 8, 25, 0, 2, MAP_SOOTOPOLIS_CITY