Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
SootopolisCity_House1_EventObjects: @ 85332F8
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 2, 4, 3, 10, 0, 0, 0, 0, SootopolisCity_House1_EventScript_22694D, 0
object_event 2, EVENT_OBJ_GFX_KECLEON_1, 0, 2, 3, 3, 8, 0, 0, 0, 0, SootopolisCity_House1_EventScript_22698E, 0
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SootopolisCity_House1_EventScript_22694D, 0
object_event 2, EVENT_OBJ_GFX_KECLEON_1, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SootopolisCity_House1_EventScript_22698E, 0
SootopolisCity_House1_MapWarps: @ 8533328
warp_def 3, 6, 0, 4, MAP_SOOTOPOLIS_CITY