Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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SootopolisCity_House1_EventObjects: @ 85332F8
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object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 2, 4, 3, 10, 0, 0, 0, 0, SootopolisCity_House1_EventScript_22694D, 0
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object_event 2, EVENT_OBJ_GFX_KECLEON_1, 0, 2, 3, 3, 8, 0, 0, 0, 0, SootopolisCity_House1_EventScript_22698E, 0
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object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SootopolisCity_House1_EventScript_22694D, 0
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object_event 2, EVENT_OBJ_GFX_KECLEON_1, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SootopolisCity_House1_EventScript_22698E, 0
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SootopolisCity_House1_MapWarps: @ 8533328
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warp_def 3, 6, 0, 4, MAP_SOOTOPOLIS_CITY
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