Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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SootopolisCity_House2_EventObjects: @ 853334C
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object_event 1, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 3, 3, 3, 10, 0, 0, 0, 0, SootopolisCity_House2_EventScript_226A77, 0
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object_event 1, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 3, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SootopolisCity_House2_EventScript_226A77, 0
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SootopolisCity_House2_MapWarps: @ 8533364
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warp_def 3, 6, 0, 5, MAP_SOOTOPOLIS_CITY
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