Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
SootopolisCity_House2_EventObjects: @ 853334C
object_event 1, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 3, 3, 3, 10, 0, 0, 0, 0, SootopolisCity_House2_EventScript_226A77, 0
object_event 1, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 3, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SootopolisCity_House2_EventScript_226A77, 0
SootopolisCity_House2_MapWarps: @ 8533364
warp_def 3, 6, 0, 5, MAP_SOOTOPOLIS_CITY