Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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SootopolisCity_House3_EventObjects: @ 8533388
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object_event 1, EVENT_OBJ_GFX_WOMAN_5, 0, 2, 4, 3, 8, 0, 0, 0, 0, SootopolisCity_House3_EventScript_226B72, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_2, 0, 6, 4, 3, 2, 1, 1, 0, 0, SootopolisCity_House3_EventScript_226B9B, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_5, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, SootopolisCity_House3_EventScript_226B72, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_2, 0, 6, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, SootopolisCity_House3_EventScript_226B9B, 0
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SootopolisCity_House3_MapWarps: @ 85333B8
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warp_def 3, 6, 0, 6, MAP_SOOTOPOLIS_CITY
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