Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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SootopolisCity_House4_EventObjects: @ 85333DC
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object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 2, 4, 3, 10, 0, 0, 0, 0, SootopolisCity_House4_EventScript_226D16, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 5, 2, 3, 7, 1, 2, 0, 0, SootopolisCity_House4_EventScript_226D1F, 0
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object_event 3, EVENT_OBJ_GFX_AZUMARILL, 0, 2, 3, 3, 1, 1, 1, 0, 0, SootopolisCity_House4_EventScript_226D28, 0
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object_event 1, EVENT_OBJ_GFX_MAN_1, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SootopolisCity_House4_EventScript_226D16, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 5, 2, 3, MOVEMENT_TYPE_FACE_UP, 1, 2, 0, 0, SootopolisCity_House4_EventScript_226D1F, 0
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object_event 3, EVENT_OBJ_GFX_AZUMARILL, 0, 2, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, SootopolisCity_House4_EventScript_226D28, 0
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SootopolisCity_House4_MapWarps: @ 8533424
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warp_def 3, 6, 0, 7, MAP_SOOTOPOLIS_CITY
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