Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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SootopolisCity_House5_EventObjects: @ 8533448
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object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 3, 3, 3, 10, 0, 0, 0, 0, SootopolisCity_House5_EventScript_226E94, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_3, 0, 6, 3, 3, 9, 0, 0, 0, 0, SootopolisCity_House5_EventScript_226E9D, 0
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object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 3, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SootopolisCity_House5_EventScript_226E94, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_3, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, SootopolisCity_House5_EventScript_226E9D, 0
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SootopolisCity_House5_MapWarps: @ 8533478
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warp_def 3, 6, 0, 8, MAP_SOOTOPOLIS_CITY
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