Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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SootopolisCity_House7_EventObjects: @ 85334D8
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 5, 3, 3, 9, 0, 0, 0, 0, SootopolisCity_House7_EventScript_2270CC, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_2, 0, 1, 4, 3, 2, 1, 1, 0, 0, SootopolisCity_House7_EventScript_2270D5, 0
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 5, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, SootopolisCity_House7_EventScript_2270CC, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_2, 0, 1, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, SootopolisCity_House7_EventScript_2270D5, 0
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SootopolisCity_House7_MapWarps: @ 8533508
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warp_def 3, 6, 0, 10, MAP_SOOTOPOLIS_CITY
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