Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
SootopolisCity_House7_EventObjects: @ 85334D8
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 5, 3, 3, 9, 0, 0, 0, 0, SootopolisCity_House7_EventScript_2270CC, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_2, 0, 1, 4, 3, 2, 1, 1, 0, 0, SootopolisCity_House7_EventScript_2270D5, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 5, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, SootopolisCity_House7_EventScript_2270CC, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_2, 0, 1, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, SootopolisCity_House7_EventScript_2270D5, 0
SootopolisCity_House7_MapWarps: @ 8533508
warp_def 3, 6, 0, 10, MAP_SOOTOPOLIS_CITY