Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,5 +1,5 @@
SootopolisCity_MysteryEventsHouse_1F_EventObjects: @ 8533598
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 6, 4, 0, 10, 0, 0, 0, 0, SootopolisCity_MysteryEventsHouse_1F_EventScript_227A24, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 6, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, SootopolisCity_MysteryEventsHouse_1F_EventScript_227A24, 0
SootopolisCity_MysteryEventsHouse_1F_MapWarps: @ 85335B0
warp_def 3, 7, 0, 12, MAP_SOOTOPOLIS_CITY