Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,5 +1,5 @@
SootopolisCity_MysteryEventsHouse_B1F_EventObjects: @ 85335DC
object_event 1, EVENT_OBJ_GFX_HIPSTER, 0, 6, 5, 0, 9, 1, 1, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_HIPSTER, 0, 6, 5, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, 0x0, 0
SootopolisCity_MysteryEventsHouse_B1F_MapWarps: @ 85335F4
warp_def 3, 1, 0, 2, MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F