Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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SouthernIsland_Exterior_EventObjects: @ 853B83C
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object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 13, 23, 3, 7, 0, 0, 0, 0, SouthernIsland_Exterior_EventScript_2429D2, 0
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object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 13, 25, 1, 10, 0, 0, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 13, 23, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SouthernIsland_Exterior_EventScript_2429D2, 0
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object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 13, 25, 1, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0
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SouthernIsland_Exterior_MapWarps: @ 853B86C
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warp_def 14, 5, 3, 0, MAP_SOUTHERN_ISLAND_INTERIOR
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