Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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TrainerHill_Entrance_EventObjects: @ 853D874
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 11, 6, 3, 9, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2681FD, 0
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object_event 2, EVENT_OBJ_GFX_NURSE, 0, 4, 9, 3, 8, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2681EF, 0
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object_event 3, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 14, 9, 3, 8, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2683C7, 0
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object_event 4, EVENT_OBJ_GFX_GIRL_3, 0, 5, 14, 3, 2, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2683AC, 0
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object_event 5, EVENT_OBJ_GFX_MAN_4, 0, 14, 15, 3, 2, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_268391, 0
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 11, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2681FD, 0
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object_event 2, EVENT_OBJ_GFX_NURSE, 0, 4, 9, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2681EF, 0
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object_event 3, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 14, 9, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2683C7, 0
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object_event 4, EVENT_OBJ_GFX_GIRL_3, 0, 5, 14, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_2683AC, 0
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object_event 5, EVENT_OBJ_GFX_MAN_4, 0, 14, 15, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, TrainerHill_Entrance_EventScript_268391, 0
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TrainerHill_Entrance_MapWarps: @ 853D8EC
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warp_def 9, 16, 3, 4, MAP_ROUTE111
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