Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,8 +1,8 @@
Underwater_SeafloorCavern_EventObjects: @ 8535640
object_event 1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 5, 4, 3, 76, 1, 1, 0, 0, Underwater_SeafloorCavern_EventScript_2343DC, 980
object_event 2, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 6, 4, 3, 76, 1, 1, 0, 0, Underwater_SeafloorCavern_EventScript_2343DC, 980
object_event 3, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 4, 3, 76, 1, 1, 0, 0, Underwater_SeafloorCavern_EventScript_2343DC, 980
object_event 4, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 8, 4, 3, 76, 1, 1, 0, 0, Underwater_SeafloorCavern_EventScript_2343DC, 980
object_event 1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 5, 4, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, Underwater_SeafloorCavern_EventScript_2343DC, 980
object_event 2, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 6, 4, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, Underwater_SeafloorCavern_EventScript_2343DC, 980
object_event 3, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 4, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, Underwater_SeafloorCavern_EventScript_2343DC, 980
object_event 4, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 8, 4, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, Underwater_SeafloorCavern_EventScript_2343DC, 980
Underwater_SeafloorCavern_MapWarps: @ 85356A0
warp_def 6, 7, 0, 0, MAP_UNDERWATER4