Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,8 +1,8 @@
VerdanturfTown_EventObjects: @ 8527CDC
object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 4, 17, 3, 5, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5A8, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 9, 2, 3, 9, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB575, 0
object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 7, 11, 3, 3, 0, 1, 0, 0, VerdanturfTown_EventScript_1EB5BA, 0
object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 7, 6, 3, 5, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5B1, 0
object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 4, 17, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5A8, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 9, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB575, 0
object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 7, 11, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 1, 0, 0, VerdanturfTown_EventScript_1EB5BA, 0
object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 7, 6, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5B1, 0
VerdanturfTown_MapWarps: @ 8527D3C
warp_def 3, 7, 0, 0, MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY