Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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VerdanturfTown_EventObjects: @ 8527CDC
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object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 4, 17, 3, 5, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5A8, 0
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object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 9, 2, 3, 9, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB575, 0
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object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 7, 11, 3, 3, 0, 1, 0, 0, VerdanturfTown_EventScript_1EB5BA, 0
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object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 7, 6, 3, 5, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5B1, 0
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object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 4, 17, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5A8, 0
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object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 9, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB575, 0
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object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 7, 11, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 1, 0, 0, VerdanturfTown_EventScript_1EB5BA, 0
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object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 7, 6, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, VerdanturfTown_EventScript_1EB5B1, 0
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VerdanturfTown_MapWarps: @ 8527D3C
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warp_def 3, 7, 0, 0, MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY
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