Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle committed 2018-07-10 18:04:51 -05:00
1 parent d675b7578c
commit 8ffd7a70fc
429 files changed
+2777 -2776

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@@ -1,5 +1,5 @@
VerdanturfTown_BattleTentCorridor_EventObjects: @ 852E708
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 2, 6, 3, 7, 1, 1, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 2, 6, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
VerdanturfTown_BattleTentCorridor_MapEvents:: @ 852E720
map_events VerdanturfTown_BattleTentCorridor_EventObjects, 0x0, 0x0, 0x0