Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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VerdanturfTown_BattleTentCorridor_EventObjects: @ 852E708
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 2, 6, 3, 7, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 2, 6, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
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VerdanturfTown_BattleTentCorridor_MapEvents:: @ 852E720
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map_events VerdanturfTown_BattleTentCorridor_EventObjects, 0x0, 0x0, 0x0
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