Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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VerdanturfTown_FriendshipRatersHouse_EventObjects: @ 852E9C8
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 4, 3, 8, 0, 0, 0, 0, VerdanturfTown_FriendshipRatersHouse_EventScript_203031, 0
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object_event 2, EVENT_OBJ_GFX_PIKACHU, 0, 4, 4, 3, 8, 0, 0, 0, 0, VerdanturfTown_FriendshipRatersHouse_EventScript_2030DA, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, VerdanturfTown_FriendshipRatersHouse_EventScript_203031, 0
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object_event 2, EVENT_OBJ_GFX_PIKACHU, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, VerdanturfTown_FriendshipRatersHouse_EventScript_2030DA, 0
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VerdanturfTown_FriendshipRatersHouse_MapWarps: @ 852E9F8
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warp_def 3, 7, 0, 5, MAP_VERDANTURF_TOWN
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