Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
VerdanturfTown_House_EventObjects: @ 852EA1C
object_event 1, EVENT_OBJ_GFX_WOMAN_7, 0, 4, 5, 3, 7, 0, 0, 0, 0, VerdanturfTown_House_EventScript_20335F, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 4, 4, 3, 8, 0, 0, 0, 0, VerdanturfTown_House_EventScript_203368, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_7, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, VerdanturfTown_House_EventScript_20335F, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, VerdanturfTown_House_EventScript_203368, 0
VerdanturfTown_House_MapWarps: @ 852EA4C
warp_def 3, 8, 0, 6, MAP_VERDANTURF_TOWN