Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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VerdanturfTown_Mart_EventObjects: @ 852E790
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, 10, 0, 0, 0, 0, VerdanturfTown_Mart_EventScript_202587, 0
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object_event 2, EVENT_OBJ_GFX_BOY_2, 0, 5, 4, 3, 10, 0, 0, 0, 0, VerdanturfTown_Mart_EventScript_2025BA, 0
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object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 8, 5, 3, 9, 0, 0, 0, 0, VerdanturfTown_Mart_EventScript_2025C3, 0
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object_event 4, EVENT_OBJ_GFX_LASS, 0, 3, 2, 3, 9, 1, 1, 0, 0, VerdanturfTown_Mart_EventScript_2025CC, 0
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object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, VerdanturfTown_Mart_EventScript_202587, 0
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object_event 2, EVENT_OBJ_GFX_BOY_2, 0, 5, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, VerdanturfTown_Mart_EventScript_2025BA, 0
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object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 8, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, VerdanturfTown_Mart_EventScript_2025C3, 0
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object_event 4, EVENT_OBJ_GFX_LASS, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, VerdanturfTown_Mart_EventScript_2025CC, 0
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VerdanturfTown_Mart_MapWarps: @ 852E7F0
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warp_def 3, 7, 0, 1, MAP_VERDANTURF_TOWN
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