Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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VerdanturfTown_PokemonCenter_1F_EventObjects: @ 852E814
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, 8, 0, 0, 0, 0, VerdanturfTown_PokemonCenter_1F_EventScript_20273A, 0
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object_event 2, EVENT_OBJ_GFX_GENTLEMAN, 0, 4, 5, 3, 5, 1, 0, 0, 0, VerdanturfTown_PokemonCenter_1F_EventScript_202748, 0
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object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 2, 3, 7, 0, 0, 0, 0, VerdanturfTown_PokemonCenter_1F_EventScript_202751, 0
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object_event 4, EVENT_OBJ_GFX_LITTLE_BOY_2, 0, 10, 6, 3, 9, 1, 0, 0, 0, VerdanturfTown_PokemonCenter_1F_EventScript_2C7FE6, 0
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, VerdanturfTown_PokemonCenter_1F_EventScript_20273A, 0
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object_event 2, EVENT_OBJ_GFX_GENTLEMAN, 0, 4, 5, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, VerdanturfTown_PokemonCenter_1F_EventScript_202748, 0
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object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 2, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, VerdanturfTown_PokemonCenter_1F_EventScript_202751, 0
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object_event 4, EVENT_OBJ_GFX_LITTLE_BOY_2, 0, 10, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 0, 0, 0, VerdanturfTown_PokemonCenter_1F_EventScript_2C7FE6, 0
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VerdanturfTown_PokemonCenter_1F_MapWarps: @ 852E874
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warp_def 7, 8, 3, 2, MAP_VERDANTURF_TOWN
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