Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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VerdanturfTown_WandasHouse_EventObjects: @ 852E92C
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object_event 1, EVENT_OBJ_GFX_WALLY, 0, 14, 5, 3, 2, 1, 1, 0, 0, VerdanturfTown_WandasHouse_EventScript_2028BF, 806
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object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 4, 3, 8, 0, 0, 0, 0, VerdanturfTown_WandasHouse_EventScript_202913, 808
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object_event 3, EVENT_OBJ_GFX_MAN_3, 0, 7, 2, 3, 8, 0, 0, 0, 0, VerdanturfTown_WandasHouse_EventScript_2028E1, 809
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object_event 4, EVENT_OBJ_GFX_WOMAN_2, 0, 2, 4, 3, 10, 0, 0, 0, 0, VerdanturfTown_WandasHouse_EventScript_20294E, 0
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object_event 5, EVENT_OBJ_GFX_WOMAN_3, 0, 5, 5, 3, 9, 0, 0, 0, 0, VerdanturfTown_WandasHouse_EventScript_20291C, 984
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object_event 1, EVENT_OBJ_GFX_WALLY, 0, 14, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, VerdanturfTown_WandasHouse_EventScript_2028BF, 806
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object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, VerdanturfTown_WandasHouse_EventScript_202913, 808
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object_event 3, EVENT_OBJ_GFX_MAN_3, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, VerdanturfTown_WandasHouse_EventScript_2028E1, 809
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object_event 4, EVENT_OBJ_GFX_WOMAN_2, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, VerdanturfTown_WandasHouse_EventScript_20294E, 0
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object_event 5, EVENT_OBJ_GFX_WOMAN_3, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, VerdanturfTown_WandasHouse_EventScript_20291C, 984
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VerdanturfTown_WandasHouse_MapWarps: @ 852E9A4
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warp_def 7, 7, 0, 3, MAP_VERDANTURF_TOWN
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