Use movement type constants in object_event macros
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@@ -1,11 +1,11 @@
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VictoryRoad_B2F_EventObjects: @ 8536188
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object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 15, 6, 3, 8, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_2368D5, 0
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object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 43, 14, 3, 7, 1, 1, 1, 4, VictoryRoad_B2F_EventScript_2368EC, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 2, 17, 3, 8, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_236903, 0
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object_event 4, EVENT_OBJ_GFX_WOMAN_7, 0, 35, 22, 3, 9, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_23691A, 0
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object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 8, 3, 1, 1, 1, 0, 0, VictoryRoad_B2F_EventScript_2914B7, 1088
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object_event 6, EVENT_OBJ_GFX_WOMAN_7, 0, 25, 18, 4, 8, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_236948, 0
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object_event 7, EVENT_OBJ_GFX_MAN_4, 0, 25, 21, 4, 7, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_236931, 0
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object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 15, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_2368D5, 0
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object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 43, 14, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 4, VictoryRoad_B2F_EventScript_2368EC, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 2, 17, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_236903, 0
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object_event 4, EVENT_OBJ_GFX_WOMAN_7, 0, 35, 22, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_23691A, 0
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object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 8, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, VictoryRoad_B2F_EventScript_2914B7, 1088
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object_event 6, EVENT_OBJ_GFX_WOMAN_7, 0, 25, 18, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_236948, 0
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object_event 7, EVENT_OBJ_GFX_MAN_4, 0, 25, 21, 4, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 2, VictoryRoad_B2F_EventScript_236931, 0
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VictoryRoad_B2F_MapWarps: @ 8536230
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warp_def 30, 25, 3, 0, MAP_VICTORY_ROAD_B1F
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