Misc field_specials cleanup
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@@ -48,21 +48,24 @@ BirthIsland_Exterior_EventScript_Triangle::
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special DoDeoxysRockInteraction
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waitstate
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switch VAR_RESULT
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case 0, BirthIsland_Exterior_EventScript_NotSolved1
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case 1, BirthIsland_Exterior_EventScript_NotSolved2
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case 2, BirthIsland_Exterior_EventScript_Deoxys
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case 3, BirthIsland_Exterior_EventScript_NotSolved3
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case DEOXYS_ROCK_FAILED, BirthIsland_Exterior_EventScript_Failed
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case DEOXYS_ROCK_PROGRESSED, BirthIsland_Exterior_EventScript_Progressed
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case DEOXYS_ROCK_SOLVED, BirthIsland_Exterior_EventScript_Deoxys
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case DEOXYS_ROCK_COMPLETE, BirthIsland_Exterior_EventScript_Complete
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end
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BirthIsland_Exterior_EventScript_NotSolved1::
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@ The actual rock triangle movement is handled by DoDeoxysRockInteraction.
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@ Unless the player has solved the puzzle and needs to encounter Deoxys,
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@ there's nothing else the script needs to do.
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BirthIsland_Exterior_EventScript_Failed::
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release
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end
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BirthIsland_Exterior_EventScript_NotSolved2::
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BirthIsland_Exterior_EventScript_Progressed::
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release
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end
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BirthIsland_Exterior_EventScript_NotSolved3::
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BirthIsland_Exterior_EventScript_Complete::
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release
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end
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@@ -38,7 +38,7 @@ PetalburgCity_OnFrame:
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PetalburgCity_EventScript_WallyTutorial::
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lockall
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special SavePlayerParty
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special PutZigzagoonInPlayerParty
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special LoadWallyZigzagoon
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applymovement LOCALID_WALLY, PetalburgCity_Movement_WallyTutorialWally
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WallyTutorialPlayer
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waitmovement 0
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