Fix incorrect arguments on CopyRectToBgTilemapBufferRect
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@@ -2792,7 +2792,7 @@ static void SwitchSelectedMons(u8 taskId)
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// returns FALSE if the slot has slid fully offscreen / back onscreen
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static bool8 TryMovePartySlot(s16 x, s16 width, u8 *leftMove, u8 *newX, u8 *newWidth)
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{
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if ((x + width) < 0)
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if (x + width < 0)
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return FALSE;
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if (x > 31)
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return FALSE;
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@@ -2807,7 +2807,7 @@ static bool8 TryMovePartySlot(s16 x, s16 width, u8 *leftMove, u8 *newX, u8 *newW
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{
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*leftMove = 0;
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*newX = x;
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if ((x + width) > 31)
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if (x + width > 31)
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*newWidth = 32 - x;
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else
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*newWidth = width;
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@@ -2818,14 +2818,13 @@ static bool8 TryMovePartySlot(s16 x, s16 width, u8 *leftMove, u8 *newX, u8 *newW
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static void MoveAndBufferPartySlot(const void *rectSrc, s16 x, s16 y, s16 width, s16 height, s16 dir)
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{
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// The use of the dimension parameters here is a mess
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u8 leftMove, newX, newWidth; // leftMove is used as a srcX, newX is used as both x and srcHeight, newWidth is used as both width and destY
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u8 srcX, newX, newWidth;
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if (TryMovePartySlot(x, width, &leftMove, &newX, &newWidth))
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if (TryMovePartySlot(x, width, &srcX, &newX, &newWidth))
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{
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FillBgTilemapBufferRect_Palette0(0, 0, newX, y, newWidth, height);
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if (TryMovePartySlot(x + dir, width, &leftMove, &newX, &newWidth))
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CopyRectToBgTilemapBufferRect(0, rectSrc, leftMove, 0, width, height, newX, y, newWidth, height, 17, 0, 0);
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if (TryMovePartySlot(x + dir, width, &srcX, &newX, &newWidth))
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CopyRectToBgTilemapBufferRect(0, rectSrc, srcX, 0, width, height, newX, y, newWidth, height, 17, 0, 0);
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}
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}
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@@ -5437,16 +5437,16 @@ static bool32 WaitForWallpaperGfxLoad(void)
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static void DrawWallpaper(const void *tilemap, s8 direction, u8 offset)
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{
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s16 var = offset * 256;
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s16 var2 = (offset * 2) + 3;
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s16 tileOffset = offset * 256;
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s16 paletteNum = (offset * 2) + 3;
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s16 x = ((sStorage->bg2_X / 8 + 10) + (direction * 24)) & 0x3F;
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CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, var, var2);
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CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 20, 18, x, 2, 20, 18, 17, tileOffset, paletteNum);
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if (direction == 0)
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return;
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if (direction > 0)
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x += 0x14;
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x += 20;
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else
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x -= 4;
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