use sound panning constants in battle_anim_scripts
This commit is contained in:
+18
-18
@@ -1265,39 +1265,39 @@ s8 BattleAnimAdjustPanning(s8 pan)
|
||||
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
pan = PAN_SIDE_OPPONENT;
|
||||
pan = SOUND_PAN_TARGET;
|
||||
else
|
||||
pan = PAN_SIDE_PLAYER;
|
||||
pan = SOUND_PAN_ATTACKER;
|
||||
}
|
||||
else if (IsContest())
|
||||
{
|
||||
if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != PAN_SIDE_OPPONENT)
|
||||
if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != SOUND_PAN_TARGET)
|
||||
pan *= -1;
|
||||
}
|
||||
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (pan == PAN_SIDE_OPPONENT)
|
||||
pan = PAN_SIDE_PLAYER;
|
||||
else if (pan != PAN_SIDE_PLAYER)
|
||||
if (pan == SOUND_PAN_TARGET)
|
||||
pan = SOUND_PAN_ATTACKER;
|
||||
else if (pan != SOUND_PAN_ATTACKER)
|
||||
pan *= -1;
|
||||
}
|
||||
}
|
||||
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
|
||||
{
|
||||
if (pan == PAN_SIDE_PLAYER)
|
||||
pan = PAN_SIDE_OPPONENT;
|
||||
if (pan == SOUND_PAN_ATTACKER)
|
||||
pan = SOUND_PAN_TARGET;
|
||||
}
|
||||
else
|
||||
{
|
||||
pan *= -1;
|
||||
}
|
||||
|
||||
if (pan > PAN_SIDE_OPPONENT)
|
||||
pan = PAN_SIDE_OPPONENT;
|
||||
else if (pan < PAN_SIDE_PLAYER)
|
||||
pan = PAN_SIDE_PLAYER;
|
||||
if (pan > SOUND_PAN_TARGET)
|
||||
pan = SOUND_PAN_TARGET;
|
||||
else if (pan < SOUND_PAN_ATTACKER)
|
||||
pan = SOUND_PAN_ATTACKER;
|
||||
|
||||
return pan;
|
||||
}
|
||||
@@ -1307,9 +1307,9 @@ s8 BattleAnimAdjustPanning2(s8 pan)
|
||||
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
pan = PAN_SIDE_OPPONENT;
|
||||
pan = SOUND_PAN_TARGET;
|
||||
else
|
||||
pan = PAN_SIDE_PLAYER;
|
||||
pan = SOUND_PAN_ATTACKER;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1323,10 +1323,10 @@ s16 KeepPanInRange(s16 panArg)
|
||||
{
|
||||
s16 pan = panArg;
|
||||
|
||||
if (pan > PAN_SIDE_OPPONENT)
|
||||
pan = PAN_SIDE_OPPONENT;
|
||||
else if (pan < PAN_SIDE_PLAYER)
|
||||
pan = PAN_SIDE_PLAYER;
|
||||
if (pan > SOUND_PAN_TARGET)
|
||||
pan = SOUND_PAN_TARGET;
|
||||
else if (pan < SOUND_PAN_ATTACKER)
|
||||
pan = SOUND_PAN_ATTACKER;
|
||||
|
||||
return pan;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user