use sound panning constants in battle_anim_scripts

This commit is contained in:
garak
2018-10-19 15:57:19 -04:00
parent 72f9afcbf4
commit 901f3ff557
14 changed files with 1051 additions and 1039 deletions
+18 -18
View File
@@ -1265,39 +1265,39 @@ s8 BattleAnimAdjustPanning(s8 pan)
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
pan = SOUND_PAN_TARGET;
else
pan = PAN_SIDE_PLAYER;
pan = SOUND_PAN_ATTACKER;
}
else if (IsContest())
{
if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != PAN_SIDE_OPPONENT)
if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != SOUND_PAN_TARGET)
pan *= -1;
}
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
if (pan == PAN_SIDE_OPPONENT)
pan = PAN_SIDE_PLAYER;
else if (pan != PAN_SIDE_PLAYER)
if (pan == SOUND_PAN_TARGET)
pan = SOUND_PAN_ATTACKER;
else if (pan != SOUND_PAN_ATTACKER)
pan *= -1;
}
}
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
{
if (pan == PAN_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
if (pan == SOUND_PAN_ATTACKER)
pan = SOUND_PAN_TARGET;
}
else
{
pan *= -1;
}
if (pan > PAN_SIDE_OPPONENT)
pan = PAN_SIDE_OPPONENT;
else if (pan < PAN_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
if (pan > SOUND_PAN_TARGET)
pan = SOUND_PAN_TARGET;
else if (pan < SOUND_PAN_ATTACKER)
pan = SOUND_PAN_ATTACKER;
return pan;
}
@@ -1307,9 +1307,9 @@ s8 BattleAnimAdjustPanning2(s8 pan)
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
pan = SOUND_PAN_TARGET;
else
pan = PAN_SIDE_PLAYER;
pan = SOUND_PAN_ATTACKER;
}
else
{
@@ -1323,10 +1323,10 @@ s16 KeepPanInRange(s16 panArg)
{
s16 pan = panArg;
if (pan > PAN_SIDE_OPPONENT)
pan = PAN_SIDE_OPPONENT;
else if (pan < PAN_SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
if (pan > SOUND_PAN_TARGET)
pan = SOUND_PAN_TARGET;
else if (pan < SOUND_PAN_ATTACKER)
pan = SOUND_PAN_ATTACKER;
return pan;
}