use sound panning constants in battle_anim_scripts

This commit is contained in:
garak
2018-10-19 15:57:19 -04:00
parent 72f9afcbf4
commit 901f3ff557
14 changed files with 1051 additions and 1039 deletions
+6 -6
View File
@@ -23,8 +23,8 @@ void sub_8158B30(u8 taskId)
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
pan1 = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
pan2 = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT);
pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
panIncrement = CalculatePanIncrement(pan1, pan2, 2);
gTasks[taskId].data[2] = pan1;
@@ -64,7 +64,7 @@ static void sub_8158C04(u8 taskId)
s8 pan;
gTasks[taskId].data[10] = 0;
pan = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT);
pan = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
PlaySE12WithPanning(gTasks[taskId].data[1], pan);
if (++gTasks[taskId].data[11] == 2)
DestroyAnimSoundTask(taskId);
@@ -127,7 +127,7 @@ static void sub_8158D08(u8 taskId)
void sub_8158D8C(u8 taskId)
{
u16 species = 0;
s8 pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
if (IsContest())
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
@@ -173,7 +173,7 @@ void sub_8158D8C(u8 taskId)
void sub_8158E9C(u8 taskId)
{
u16 species = 0;
s8 pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
if (IsContest())
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
@@ -278,7 +278,7 @@ void sub_81590B8(u8 taskId)
s8 pan;
gTasks[taskId].data[10] = gBattleAnimArgs[0];
pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
if (IsContest())
species = gContestResources->field_18->field_0;