use sound panning constants in battle_anim_scripts
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@@ -23,8 +23,8 @@ void sub_8158B30(u8 taskId)
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[1] = gBattleAnimArgs[1];
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pan1 = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
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pan2 = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT);
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pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
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panIncrement = CalculatePanIncrement(pan1, pan2, 2);
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gTasks[taskId].data[2] = pan1;
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@@ -64,7 +64,7 @@ static void sub_8158C04(u8 taskId)
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s8 pan;
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gTasks[taskId].data[10] = 0;
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pan = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT);
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pan = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
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PlaySE12WithPanning(gTasks[taskId].data[1], pan);
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if (++gTasks[taskId].data[11] == 2)
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DestroyAnimSoundTask(taskId);
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@@ -127,7 +127,7 @@ static void sub_8158D08(u8 taskId)
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void sub_8158D8C(u8 taskId)
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{
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u16 species = 0;
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s8 pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
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s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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if (IsContest())
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{
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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@@ -173,7 +173,7 @@ void sub_8158D8C(u8 taskId)
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void sub_8158E9C(u8 taskId)
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{
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u16 species = 0;
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s8 pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
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s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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if (IsContest())
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{
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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@@ -278,7 +278,7 @@ void sub_81590B8(u8 taskId)
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s8 pan;
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gTasks[taskId].data[10] = gBattleAnimArgs[0];
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pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
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pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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if (IsContest())
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species = gContestResources->field_18->field_0;
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