use sound panning constants in battle_anim_scripts
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@@ -1382,7 +1382,7 @@ static void PlayerPartnerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
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PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
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@@ -1739,9 +1739,9 @@ static void PlayerPartnerHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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PlayerPartnerBufferExecCompleted();
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