use sound panning constants in battle_anim_scripts
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@@ -1624,9 +1624,9 @@ static void RecordedPlayerHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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RecordedPlayerBufferExecCompleted();
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