use sound panning constants in battle_anim_scripts
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@@ -20,6 +20,7 @@
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#include "international_string_util.h"
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#include "safari_zone.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "data2.h"
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@@ -1889,9 +1890,9 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
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if (sprite->pos2.x == 0)
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{
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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if (var1 != 0)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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if (sprite->data[7] != 0)
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PlaySE2WithPanning(SE_TB_KARA, pan);
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