use sound panning constants in battle_anim_scripts

This commit is contained in:
garak
2018-10-19 15:57:19 -04:00
parent 72f9afcbf4
commit 901f3ff557
14 changed files with 1051 additions and 1039 deletions
+3 -2
View File
@@ -20,6 +20,7 @@
#include "international_string_util.h"
#include "safari_zone.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
#include "data2.h"
@@ -1889,9 +1890,9 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
if (sprite->pos2.x == 0)
{
pan = PAN_SIDE_OPPONENT;
pan = SOUND_PAN_TARGET;
if (var1 != 0)
pan = PAN_SIDE_PLAYER;
pan = SOUND_PAN_ATTACKER;
if (sprite->data[7] != 0)
PlaySE2WithPanning(SE_TB_KARA, pan);