Reference TMs and HMs by move instead of number (#1732)
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@@ -6,6 +6,7 @@
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#include "constants/battle_move_effects.h"
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#include "constants/hold_effects.h"
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#include "constants/pokemon.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_ai_script.inc"
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.include "constants/constants.inc"
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