Reference TMs and HMs by move instead of number (#1732)
This commit is contained in:
@@ -121,11 +121,11 @@
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#define FLAG_UNUSED_0x068 0x68 // Unused Flag
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#define FLAG_OCEANIC_MUSEUM_MET_REPORTER 0x69
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#define FLAG_RECEIVED_HM04 0x6A
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#define FLAG_RECEIVED_HM06 0x6B
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#define FLAG_RECEIVED_HM_STRENGTH 0x6A
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#define FLAG_RECEIVED_HM_ROCK_SMASH 0x6B
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#define FLAG_WHITEOUT_TO_LAVARIDGE 0x6C // Set after defeating Flannery, so the player cant white out from poison before receiving Go Goggles
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#define FLAG_RECEIVED_HM05 0x6D
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#define FLAG_RECEIVED_HM02 0x6E
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#define FLAG_RECEIVED_HM_FLASH 0x6D
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#define FLAG_RECEIVED_HM_FLY 0x6E
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#define FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT 0x6F
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#define FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE 0x70
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#define FLAG_UNUSED_RS_LEGENDARY_BATTLE_DONE 0x71 // Unused Flag. Used in R/S to indicate whether player defeated or caught Groudon/Kyogre in Cave of Origin.
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@@ -138,9 +138,9 @@
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#define FLAG_CANCEL_BATTLE_ROOM_CHALLENGE 0x77
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#define FLAG_LANDMARK_MIRAGE_TOWER 0x78
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#define FLAG_RECEIVED_TM31 0x79
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#define FLAG_RECEIVED_HM03 0x7A
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#define FLAG_RECEIVED_HM08 0x7B
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#define FLAG_RECEIVED_TM_BRICK_BREAK 0x79
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#define FLAG_RECEIVED_HM_SURF 0x7A
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#define FLAG_RECEIVED_HM_DIVE 0x7B
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#define FLAG_REGISTER_RIVAL_POKENAV 0x7C
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#define FLAG_DEFEATED_RIVAL_ROUTE_104 0x7D
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#define FLAG_DEFEATED_WALLY_VICTORY_ROAD 0x7E
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@@ -154,7 +154,7 @@
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#define FLAG_PENDING_DAYCARE_EGG 0x86
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#define FLAG_THANKED_FOR_PLAYING_WITH_WALLY 0x87
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#define FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL 0x88 // Set after defeating Wally outside Mauville Gym. Will activate a call later to register Wally.
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#define FLAG_RECEIVED_HM01 0x89
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#define FLAG_RECEIVED_HM_CUT 0x89
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#define FLAG_SCOTT_CALL_FORTREE_GYM 0x8A // Triggers call from Scott after defeating Winona
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#define FLAG_DEFEATED_EVIL_TEAM_MT_CHIMNEY 0x8B
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#define FLAG_RECEIVED_6_SODA_POP 0x8C
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@@ -182,14 +182,14 @@
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#define FLAG_CUTE_PAINTING_MADE 0xA2
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#define FLAG_SMART_PAINTING_MADE 0xA3
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#define FLAG_TOUGH_PAINTING_MADE 0xA4
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#define FLAG_RECEIVED_TM39 0xA5
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#define FLAG_RECEIVED_TM08 0xA6
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#define FLAG_RECEIVED_TM34 0xA7
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#define FLAG_RECEIVED_TM50 0xA8
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#define FLAG_RECEIVED_TM42 0xA9
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#define FLAG_RECEIVED_TM40 0xAA
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#define FLAG_RECEIVED_TM04 0xAB
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#define FLAG_RECEIVED_TM03 0xAC
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#define FLAG_RECEIVED_TM_ROCK_TOMB 0xA5
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#define FLAG_RECEIVED_TM_BULK_UP 0xA6
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#define FLAG_RECEIVED_TM_SHOCK_WAVE 0xA7
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#define FLAG_RECEIVED_TM_OVERHEAT 0xA8
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#define FLAG_RECEIVED_TM_FACADE 0xA9
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#define FLAG_RECEIVED_TM_AERIAL_ACE 0xAA
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#define FLAG_RECEIVED_TM_CALM_MIND 0xAB
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#define FLAG_RECEIVED_TM_WATER_PULSE 0xAC
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#define FLAG_HIDE_SECRET_BASE_TRAINER 0xAD
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#define FLAG_DECORATION_1 0xAE
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#define FLAG_DECORATION_2 0xAF
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@@ -226,7 +226,7 @@
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#define FLAG_ENCOUNTERED_LATIAS_OR_LATIOS 0xCE
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#define FLAG_MET_ARCHIE_METEOR_FALLS 0xCF
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#define FLAG_GOT_BASEMENT_KEY_FROM_WATTSON 0xD0
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#define FLAG_GOT_TM24_FROM_WATTSON 0xD1
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#define FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON 0xD1
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#define FLAG_FAN_CLUB_STRENGTH_SHARED 0xD2 // Set when you rate the strength of another trainer in Lilycove's Trainer Fan Club.
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#define FLAG_DEFEATED_RIVAL_RUSTBORO 0xD3
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#define FLAG_RECEIVED_RED_OR_BLUE_ORB 0xD4
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@@ -248,15 +248,15 @@
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#define FLAG_RECEIVED_STARTER_DOLL 0xE2
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#define FLAG_RECEIVED_GOOD_ROD 0xE3
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#define FLAG_REGI_DOORS_OPENED 0xE4
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#define FLAG_RECEIVED_TM27 0xE5
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#define FLAG_RECEIVED_TM36 0xE6
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#define FLAG_RECEIVED_TM05 0xE7
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#define FLAG_RECEIVED_TM19 0xE8
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#define FLAG_RECEIVED_TM_RETURN 0xE5
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#define FLAG_RECEIVED_TM_SLUDGE_BOMB 0xE6
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#define FLAG_RECEIVED_TM_ROAR 0xE7
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#define FLAG_RECEIVED_TM_GIGA_DRAIN 0xE8
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#define FLAG_UNUSED_0x0E9 0xE9 // Unused Flag
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#define FLAG_RECEIVED_TM44 0xEA
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#define FLAG_RECEIVED_TM45 0xEB
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#define FLAG_RECEIVED_TM_REST 0xEA
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#define FLAG_RECEIVED_TM_ATTRACT 0xEB
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#define FLAG_RECEIVED_GLASS_ORNAMENT 0xEC
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#define FLAG_RECEIVED_SILVER_SHIELD 0xED
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#define FLAG_RECEIVED_GOLD_SHIELD 0xEE
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@@ -281,16 +281,16 @@
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#define FLAG_RECEIVED_OLD_ROD 0x101
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#define FLAG_RECEIVED_COIN_CASE 0x102
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#define FLAG_RETURNED_RED_OR_BLUE_ORB 0x103
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#define FLAG_RECEIVED_TM49 0x104
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#define FLAG_RECEIVED_TM28 0x105
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#define FLAG_RECEIVED_TM09 0x106
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#define FLAG_RECEIVED_TM_SNATCH 0x104
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#define FLAG_RECEIVED_TM_DIG 0x105
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#define FLAG_RECEIVED_TM_BULLET_SEED 0x106
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#define FLAG_ENTERED_ELITE_FOUR 0x107
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#define FLAG_RECEIVED_TM10 0x108
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#define FLAG_RECEIVED_TM41 0x109
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#define FLAG_RECEIVED_TM_HIDDEN_POWER 0x108
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#define FLAG_RECEIVED_TM_TORMENT 0x109
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#define FLAG_RECEIVED_LAVARIDGE_EGG 0x10A
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#define FLAG_RECEIVED_REVIVED_FOSSIL_MON 0x10B
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#define FLAG_SECRET_BASE_REGISTRY_ENABLED 0x10C
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#define FLAG_RECEIVED_TM46 0x10D
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#define FLAG_RECEIVED_TM_THIEF 0x10D
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#define FLAG_CONTEST_SKETCH_CREATED 0x10E // Set but never read
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#define FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE 0x10F
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#define FLAG_RECEIVED_EXP_SHARE 0x110
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@@ -333,7 +333,7 @@
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#define FLAG_MET_MAXIE_SOOTOPOLIS 0x135
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#define FLAG_MET_SCOTT_RUSTBORO 0x136
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#define FLAG_WALLACE_GOES_TO_SKY_PILLAR 0x137 // Set after speaking to Wallace within the Cave of Origin.
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#define FLAG_RECEIVED_HM07 0x138
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#define FLAG_RECEIVED_HM_WATERFALL 0x138
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#define FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS 0x139
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#define FLAG_RECEIVED_AURORA_TICKET 0x13A
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#define FLAG_RECEIVED_MYSTIC_TICKET 0x13B
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@@ -568,7 +568,7 @@
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#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x1B)
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#define FLAG_HIDDEN_ITEM_FALLARBOR_TOWN_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x1C)
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#define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x1D)
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#define FLAG_HIDDEN_ITEM_ROUTE_113_TM32 (FLAG_HIDDEN_ITEMS_START + 0x1E)
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#define FLAG_HIDDEN_ITEM_ROUTE_113_TM_DOUBLE_TEAM (FLAG_HIDDEN_ITEMS_START + 0x1E)
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#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY (FLAG_HIDDEN_ITEMS_START + 0x1F)
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#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY (FLAG_HIDDEN_ITEMS_START + 0x20)
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#define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY (FLAG_HIDDEN_ITEMS_START + 0x21)
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@@ -1053,7 +1053,7 @@
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#define FLAG_ITEM_ROUTE_109_PP_UP 0x3ED
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#define FLAG_ITEM_ROUTE_110_RARE_CANDY 0x3EE
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#define FLAG_ITEM_ROUTE_110_DIRE_HIT 0x3EF
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#define FLAG_ITEM_ROUTE_111_TM37 0x3F0
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#define FLAG_ITEM_ROUTE_111_TM_SANDSTORM 0x3F0
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#define FLAG_ITEM_ROUTE_111_STARDUST 0x3F1
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#define FLAG_ITEM_ROUTE_111_HP_UP 0x3F2
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#define FLAG_ITEM_ROUTE_112_NUGGET 0x3F3
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@@ -1062,7 +1062,7 @@
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#define FLAG_ITEM_ROUTE_114_RARE_CANDY 0x3F6
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#define FLAG_ITEM_ROUTE_114_PROTEIN 0x3F7
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#define FLAG_ITEM_ROUTE_115_SUPER_POTION 0x3F8
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#define FLAG_ITEM_ROUTE_115_TM01 0x3F9
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#define FLAG_ITEM_ROUTE_115_TM_FOCUS_PUNCH 0x3F9
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#define FLAG_ITEM_ROUTE_115_IRON 0x3FA
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#define FLAG_ITEM_ROUTE_116_ETHER 0x3FB
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#define FLAG_ITEM_ROUTE_116_REPEL 0x3FC
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@@ -1089,7 +1089,7 @@
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#define FLAG_ITEM_RUSTBORO_CITY_X_DEFEND 0x411
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#define FLAG_ITEM_LILYCOVE_CITY_MAX_REPEL 0x412
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#define FLAG_ITEM_MOSSDEEP_CITY_NET_BALL 0x413
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#define FLAG_ITEM_METEOR_FALLS_1F_1R_TM23 0x414
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#define FLAG_ITEM_METEOR_FALLS_1F_1R_TM_IRON_TAIL 0x414
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#define FLAG_ITEM_METEOR_FALLS_1F_1R_FULL_HEAL 0x415
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#define FLAG_ITEM_METEOR_FALLS_1F_1R_MOON_STONE 0x416
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#define FLAG_ITEM_METEOR_FALLS_1F_1R_PP_UP 0x417
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@@ -1119,35 +1119,35 @@
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#define FLAG_ITEM_AQUA_HIDEOUT_B1F_MAX_ELIXIR 0x42F
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#define FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL 0x430
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#define FLAG_ITEM_MT_PYRE_EXTERIOR_MAX_POTION 0x431
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#define FLAG_ITEM_MT_PYRE_EXTERIOR_TM48 0x432
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#define FLAG_ITEM_MT_PYRE_EXTERIOR_TM_SKILL_SWAP 0x432
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#define FLAG_ITEM_NEW_MAUVILLE_ULTRA_BALL 0x433
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#define FLAG_ITEM_NEW_MAUVILLE_ESCAPE_ROPE 0x434
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#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL 0x435
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#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_2_SCANNER 0x436
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#define FLAG_ITEM_SCORCHED_SLAB_TM11 0x437
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#define FLAG_ITEM_METEOR_FALLS_B1F_2R_TM02 0x438
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#define FLAG_ITEM_SCORCHED_SLAB_TM_SUNNY_DAY 0x437
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#define FLAG_ITEM_METEOR_FALLS_B1F_2R_TM_DRAGON_CLAW 0x438
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#define FLAG_ITEM_SHOAL_CAVE_ENTRANCE_BIG_PEARL 0x439
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#define FLAG_ITEM_SHOAL_CAVE_INNER_ROOM_RARE_CANDY 0x43A
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#define FLAG_ITEM_SHOAL_CAVE_STAIRS_ROOM_ICE_HEAL 0x43B
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#define FLAG_ITEM_VICTORY_ROAD_1F_MAX_ELIXIR 0x43C
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#define FLAG_ITEM_VICTORY_ROAD_1F_PP_UP 0x43D
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#define FLAG_ITEM_VICTORY_ROAD_B1F_TM29 0x43E
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#define FLAG_ITEM_VICTORY_ROAD_B1F_TM_PSYCHIC 0x43E
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#define FLAG_ITEM_VICTORY_ROAD_B1F_FULL_RESTORE 0x43F
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#define FLAG_ITEM_VICTORY_ROAD_B2F_FULL_HEAL 0x440
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#define FLAG_ITEM_MT_PYRE_6F_TM30 0x441
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#define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM26 0x442
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#define FLAG_ITEM_FIERY_PATH_TM06 0x443
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#define FLAG_ITEM_MT_PYRE_6F_TM_SHADOW_BALL 0x441
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#define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_EARTHQUAKE 0x442
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#define FLAG_ITEM_FIERY_PATH_TM_TOXIC 0x443
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#define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444
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#define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445
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#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM22 0x446
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#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_SOLAR_BEAM 0x446
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#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447
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#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448
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#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449
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#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM13 0x44A
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#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_ICE_BEAM 0x44A
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#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B
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#define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C
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#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D
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#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM18 0x44E
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#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_RAIN_DANCE 0x44E
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#define FLAG_ITEM_ROUTE_121_CARBOS 0x44F
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#define FLAG_ITEM_ROUTE_123_ULTRA_BALL 0x450
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#define FLAG_ITEM_ROUTE_126_GREEN_SHARD 0x451
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@@ -1157,7 +1157,7 @@
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#define FLAG_ITEM_ROUTE_123_ELIXIR 0x455
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#define FLAG_ITEM_NEW_MAUVILLE_THUNDER_STONE 0x456
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#define FLAG_ITEM_FIERY_PATH_FIRE_STONE 0x457
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#define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM07 0x458
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#define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM_HAIL 0x458
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#define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_NEVER_MELT_ICE 0x459
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#define FLAG_ITEM_ROUTE_103_GUARD_SPEC 0x45A
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#define FLAG_ITEM_ROUTE_104_X_ACCURACY 0x45B
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@@ -381,65 +381,6 @@
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#define ITEM_HM07 345
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#define ITEM_HM08 346
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#define ITEM_TM01_FOCUS_PUNCH ITEM_TM01
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#define ITEM_TM02_DRAGON_CLAW ITEM_TM02
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#define ITEM_TM03_WATER_PULSE ITEM_TM03
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#define ITEM_TM04_CALM_MIND ITEM_TM04
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#define ITEM_TM05_ROAR ITEM_TM05
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#define ITEM_TM06_TOXIC ITEM_TM06
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#define ITEM_TM07_HAIL ITEM_TM07
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#define ITEM_TM08_BULK_UP ITEM_TM08
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#define ITEM_TM09_BULLET_SEED ITEM_TM09
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#define ITEM_TM10_HIDDEN_POWER ITEM_TM10
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#define ITEM_TM11_SUNNY_DAY ITEM_TM11
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#define ITEM_TM12_TAUNT ITEM_TM12
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#define ITEM_TM13_ICE_BEAM ITEM_TM13
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#define ITEM_TM14_BLIZZARD ITEM_TM14
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#define ITEM_TM15_HYPER_BEAM ITEM_TM15
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#define ITEM_TM16_LIGHT_SCREEN ITEM_TM16
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#define ITEM_TM17_PROTECT ITEM_TM17
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#define ITEM_TM18_RAIN_DANCE ITEM_TM18
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#define ITEM_TM19_GIGA_DRAIN ITEM_TM19
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#define ITEM_TM20_SAFEGUARD ITEM_TM20
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#define ITEM_TM21_FRUSTRATION ITEM_TM21
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#define ITEM_TM22_SOLAR_BEAM ITEM_TM22
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#define ITEM_TM23_IRON_TAIL ITEM_TM23
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#define ITEM_TM24_THUNDERBOLT ITEM_TM24
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#define ITEM_TM25_THUNDER ITEM_TM25
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#define ITEM_TM26_EARTHQUAKE ITEM_TM26
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#define ITEM_TM27_RETURN ITEM_TM27
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#define ITEM_TM28_DIG ITEM_TM28
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#define ITEM_TM29_PSYCHIC ITEM_TM29
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#define ITEM_TM30_SHADOW_BALL ITEM_TM30
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#define ITEM_TM31_BRICK_BREAK ITEM_TM31
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#define ITEM_TM32_DOUBLE_TEAM ITEM_TM32
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#define ITEM_TM33_REFLECT ITEM_TM33
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#define ITEM_TM34_SHOCK_WAVE ITEM_TM34
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#define ITEM_TM35_FLAMETHROWER ITEM_TM35
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#define ITEM_TM36_SLUDGE_BOMB ITEM_TM36
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#define ITEM_TM37_SANDSTORM ITEM_TM37
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#define ITEM_TM38_FIRE_BLAST ITEM_TM38
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#define ITEM_TM39_ROCK_TOMB ITEM_TM39
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#define ITEM_TM40_AERIAL_ACE ITEM_TM40
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#define ITEM_TM41_TORMENT ITEM_TM41
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#define ITEM_TM42_FACADE ITEM_TM42
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#define ITEM_TM43_SECRET_POWER ITEM_TM43
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#define ITEM_TM44_REST ITEM_TM44
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#define ITEM_TM45_ATTRACT ITEM_TM45
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#define ITEM_TM46_THIEF ITEM_TM46
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#define ITEM_TM47_STEEL_WING ITEM_TM47
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#define ITEM_TM48_SKILL_SWAP ITEM_TM48
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#define ITEM_TM49_SNATCH ITEM_TM49
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#define ITEM_TM50_OVERHEAT ITEM_TM50
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#define ITEM_HM01_CUT ITEM_HM01
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#define ITEM_HM02_FLY ITEM_HM02
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#define ITEM_HM03_SURF ITEM_HM03
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#define ITEM_HM04_STRENGTH ITEM_HM04
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#define ITEM_HM05_FLASH ITEM_HM05
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#define ITEM_HM06_ROCK_SMASH ITEM_HM06
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#define ITEM_HM07_WATERFALL ITEM_HM07
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#define ITEM_HM08_DIVE ITEM_HM08
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// Unknown
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#define ITEM_15B 347
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#define ITEM_15C 348
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70
include/constants/tms_hms.h
Normal file
70
include/constants/tms_hms.h
Normal file
@@ -0,0 +1,70 @@
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#ifndef GUARD_CONSTANTS_TMS_HMS_H
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#define GUARD_CONSTANTS_TMS_HMS_H
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#define FOREACH_TM(F) \
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F(FOCUS_PUNCH) \
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F(DRAGON_CLAW) \
|
||||
F(WATER_PULSE) \
|
||||
F(CALM_MIND) \
|
||||
F(ROAR) \
|
||||
F(TOXIC) \
|
||||
F(HAIL) \
|
||||
F(BULK_UP) \
|
||||
F(BULLET_SEED) \
|
||||
F(HIDDEN_POWER) \
|
||||
F(SUNNY_DAY) \
|
||||
F(TAUNT) \
|
||||
F(ICE_BEAM) \
|
||||
F(BLIZZARD) \
|
||||
F(HYPER_BEAM) \
|
||||
F(LIGHT_SCREEN) \
|
||||
F(PROTECT) \
|
||||
F(RAIN_DANCE) \
|
||||
F(GIGA_DRAIN) \
|
||||
F(SAFEGUARD) \
|
||||
F(FRUSTRATION) \
|
||||
F(SOLAR_BEAM) \
|
||||
F(IRON_TAIL) \
|
||||
F(THUNDERBOLT) \
|
||||
F(THUNDER) \
|
||||
F(EARTHQUAKE) \
|
||||
F(RETURN) \
|
||||
F(DIG) \
|
||||
F(PSYCHIC) \
|
||||
F(SHADOW_BALL) \
|
||||
F(BRICK_BREAK) \
|
||||
F(DOUBLE_TEAM) \
|
||||
F(REFLECT) \
|
||||
F(SHOCK_WAVE) \
|
||||
F(FLAMETHROWER) \
|
||||
F(SLUDGE_BOMB) \
|
||||
F(SANDSTORM) \
|
||||
F(FIRE_BLAST) \
|
||||
F(ROCK_TOMB) \
|
||||
F(AERIAL_ACE) \
|
||||
F(TORMENT) \
|
||||
F(FACADE) \
|
||||
F(SECRET_POWER) \
|
||||
F(REST) \
|
||||
F(ATTRACT) \
|
||||
F(THIEF) \
|
||||
F(STEEL_WING) \
|
||||
F(SKILL_SWAP) \
|
||||
F(SNATCH) \
|
||||
F(OVERHEAT)
|
||||
|
||||
#define FOREACH_HM(F) \
|
||||
F(CUT) \
|
||||
F(FLY) \
|
||||
F(SURF) \
|
||||
F(STRENGTH) \
|
||||
F(FLASH) \
|
||||
F(ROCK_SMASH) \
|
||||
F(WATERFALL) \
|
||||
F(DIVE)
|
||||
|
||||
#define FOREACH_TMHM(F) \
|
||||
FOREACH_TM(F) \
|
||||
FOREACH_HM(F)
|
||||
|
||||
#endif
|
||||
@@ -2,6 +2,8 @@
|
||||
#define GUARD_ITEM_H
|
||||
|
||||
#include "constants/item.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/tms_hms.h"
|
||||
|
||||
typedef void (*ItemUseFunc)(u8);
|
||||
|
||||
@@ -74,4 +76,25 @@ u8 ItemId_GetBattleUsage(u16 itemId);
|
||||
ItemUseFunc ItemId_GetBattleFunc(u16 itemId);
|
||||
u8 ItemId_GetSecondaryId(u16 itemId);
|
||||
|
||||
/* Expands to:
|
||||
* enum
|
||||
* {
|
||||
* ITEM_TM_FOCUS_PUNCH,
|
||||
* ...
|
||||
* ITEM_HM_CUT,
|
||||
* ...
|
||||
* }; */
|
||||
#define ENUM_TM(id) CAT(ITEM_TM_, id),
|
||||
#define ENUM_HM(id) CAT(ITEM_HM_, id),
|
||||
enum
|
||||
{
|
||||
ENUM_TM_START_ = ITEM_TM01 - 1,
|
||||
FOREACH_TM(ENUM_TM)
|
||||
|
||||
ENUM_HM_START_ = ITEM_HM01 - 1,
|
||||
FOREACH_HM(ENUM_HM)
|
||||
};
|
||||
#undef ENUM_TM
|
||||
#undef ENUM_HM
|
||||
|
||||
#endif // GUARD_ITEM_H
|
||||
|
||||
Reference in New Issue
Block a user