dump battlescripts, rename battlescripts
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@@ -198,7 +198,7 @@ void EmitBallThrowAnim(u8 bufferId, u8 caseId);
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void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
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void EmitPrintString(u8 bufferId, u16 stringId);
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void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
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void EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void EmitUnknownYesNoBox(u8 bufferId);
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void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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@@ -224,7 +224,7 @@ void EmitCmd39(u8 bufferId); // unused
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void EmitCmd40(u8 bufferId); // unused
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void EmitHitAnimation(u8 bufferId);
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void EmitCmd42(u8 bufferId);
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void EmitEffectivenessSound(u8 bufferId, u16 songId);
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void EmitPlaySE(u8 bufferId, u16 songId);
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void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
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void EmitFaintingCry(u8 bufferId);
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void EmitIntroSlide(u8 bufferId, u8 terrainId);
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