dump battlescripts, rename battlescripts
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@@ -102,7 +102,7 @@ static void PlayerHandleBallThrowAnim(void);
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static void PlayerHandlePause(void);
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static void PlayerHandleMoveAnimation(void);
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static void PlayerHandlePrintString(void);
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static void PlayerHandlePrintStringPlayerOnly(void);
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static void PlayerHandlePrintSelectionString(void);
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static void PlayerHandleChooseAction(void);
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static void PlayerHandleUnknownYesNoBox(void);
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static void PlayerHandleChooseMove(void);
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@@ -128,7 +128,7 @@ static void PlayerHandleCmd39(void);
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static void PlayerHandleCmd40(void);
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static void PlayerHandleHitAnimation(void);
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static void PlayerHandleCmd42(void);
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static void PlayerHandleEffectivenessSound(void);
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static void PlayerHandlePlaySE(void);
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static void PlayerHandlePlayFanfareOrBGM(void);
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static void PlayerHandleFaintingCry(void);
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static void PlayerHandleIntroSlide(void);
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@@ -189,7 +189,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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PlayerHandlePause,
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PlayerHandleMoveAnimation,
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PlayerHandlePrintString,
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PlayerHandlePrintStringPlayerOnly,
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PlayerHandlePrintSelectionString,
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PlayerHandleChooseAction,
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PlayerHandleUnknownYesNoBox,
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PlayerHandleChooseMove,
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@@ -215,7 +215,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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PlayerHandleCmd40,
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PlayerHandleHitAnimation,
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PlayerHandleCmd42,
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PlayerHandleEffectivenessSound,
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PlayerHandlePlaySE,
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PlayerHandlePlayFanfareOrBGM,
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PlayerHandleFaintingCry,
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PlayerHandleIntroSlide,
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@@ -2576,7 +2576,7 @@ static void PlayerHandlePrintString(void)
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sub_81A57E4(gActiveBank, *stringId);
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}
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static void PlayerHandlePrintStringPlayerOnly(void)
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static void PlayerHandlePrintSelectionString(void)
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{
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if (GetBankSide(gActiveBank) == SIDE_PLAYER)
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PlayerHandlePrintString();
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@@ -2913,7 +2913,7 @@ static void PlayerHandleCmd42(void)
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PlayerBufferExecCompleted();
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}
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static void PlayerHandleEffectivenessSound(void)
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static void PlayerHandlePlaySE(void)
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{
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s8 pan;
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