dump battlescripts, rename battlescripts

This commit is contained in:
DizzyEggg
2017-11-25 18:42:31 +01:00
parent 1e4f12e6fa
commit 9151a6d094
24 changed files with 7812 additions and 1294 deletions
+6 -6
View File
@@ -86,7 +86,7 @@ static void WallyHandleBallThrowAnim(void);
static void WallyHandlePause(void);
static void WallyHandleMoveAnimation(void);
static void WallyHandlePrintString(void);
static void WallyHandlePrintStringPlayerOnly(void);
static void WallyHandlePrintSelectionString(void);
static void WallyHandleChooseAction(void);
static void WallyHandleUnknownYesNoBox(void);
static void WallyHandleChooseMove(void);
@@ -112,7 +112,7 @@ static void WallyHandleCmd39(void);
static void WallyHandleCmd40(void);
static void WallyHandleHitAnimation(void);
static void WallyHandleCmd42(void);
static void WallyHandleEffectivenessSound(void);
static void WallyHandlePlaySE(void);
static void WallyHandlePlayFanfareOrBGM(void);
static void WallyHandleFaintingCry(void);
static void WallyHandleIntroSlide(void);
@@ -155,7 +155,7 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
WallyHandlePause,
WallyHandleMoveAnimation,
WallyHandlePrintString,
WallyHandlePrintStringPlayerOnly,
WallyHandlePrintSelectionString,
WallyHandleChooseAction,
WallyHandleUnknownYesNoBox,
WallyHandleChooseMove,
@@ -181,7 +181,7 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
WallyHandleCmd40,
WallyHandleHitAnimation,
WallyHandleCmd42,
WallyHandleEffectivenessSound,
WallyHandlePlaySE,
WallyHandlePlayFanfareOrBGM,
WallyHandleFaintingCry,
WallyHandleIntroSlide,
@@ -1211,7 +1211,7 @@ static void WallyHandlePrintString(void)
gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
}
static void WallyHandlePrintStringPlayerOnly(void)
static void WallyHandlePrintSelectionString(void)
{
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
WallyHandlePrintString();
@@ -1419,7 +1419,7 @@ static void WallyHandleCmd42(void)
WallyBufferExecCompleted();
}
static void WallyHandleEffectivenessSound(void)
static void WallyHandlePlaySE(void)
{
PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
WallyBufferExecCompleted();