recorded player controller is done
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@@ -2510,7 +2510,7 @@ static void PlayerHandleMoveAnimation(void)
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gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
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gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
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gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
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if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always return FALSE
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if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
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{
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PlayerBufferExecCompleted();
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}
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