recorded player controller is done

This commit is contained in:
DizzyEggg
2017-10-23 13:32:11 +02:00
parent aa7e97945b
commit 918625196e
8 changed files with 1726 additions and 6165 deletions
+1 -1
View File
@@ -2510,7 +2510,7 @@ static void PlayerHandleMoveAnimation(void)
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always return FALSE
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
PlayerBufferExecCompleted();
}