correct move target defines
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@@ -23,7 +23,6 @@
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#include "link.h"
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#include "berry.h"
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extern const struct BattleMove gBattleMoves[];
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extern u8 weather_get_current(void);
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@@ -3255,8 +3254,8 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
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else
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targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
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break;
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case MOVE_TARGET_USER_OR_SELECTED:
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case MOVE_TARGET_USER:
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case MOVE_TARGET_x10:
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targetBank = gBattlerAttacker;
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break;
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}
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