Merge branch 'master' of https://github.com/pret/pokeemerald into decomp_scrcmd
This commit is contained in:
@@ -40,6 +40,7 @@
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#include "trainer_classes.h"
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#include "evolution_scene.h"
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#include "roamer.h"
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#include "tv.h"
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#include "safari_zone.h"
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#include "battle_string_ids.h"
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@@ -64,7 +65,6 @@ struct UnknownPokemonStruct2
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/*0x1D*/ u8 language;
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};
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extern u32 gBattleTypeFlags;
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extern u8 gBattleCommunication[];
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extern u8 gBattleTerrain;
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extern u16 gBattle_BG0_X;
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@@ -88,7 +88,6 @@ extern void (*gBattleMainFunc)(void);
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extern void (*gUnknown_030061E8)(void);
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extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for?
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extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for?
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extern u8 gBattleOutcome;
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extern u8 gUnknown_02039B28[]; // possibly a struct?
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extern struct UnknownStruct6 gUnknown_02038C28; // todo: identify & document
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extern struct MusicPlayerInfo gMPlay_SE1;
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@@ -139,7 +138,6 @@ extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
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extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gCurrentActionFuncId;
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extern u8 gLastUsedAbility;
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extern u16 gLastUsedItem;
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extern u8 gUnknown_0203CF00[];
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extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
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extern const u8* gBattlescriptCurrInstr;
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@@ -152,7 +150,6 @@ extern u8 gCurrMovePos;
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extern u8 gUnknown_020241E9;
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extern u16 gLastUsedMove;
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extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
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extern const struct BattleMove gBattleMoves[];
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extern const u16 gUnknown_08C004E0[]; // battle textbox palette
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extern const struct BgTemplate gUnknown_0831AA08[];
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@@ -220,14 +217,12 @@ extern void sub_81B9150(void);
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extern void sub_800AC34(void);
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extern void sub_80B3AF8(u8 taskId); // cable club
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extern void sub_8076918(u8 bank);
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extern void sub_80729D0(u8 healthoxSpriteId);
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extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId);
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extern void sub_81A56B4(void); // battle frontier 2
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extern u8 sub_81A9E28(void); // battle frontier 2
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extern void sub_81A56E8(u8 bank); // battle frontier 2
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extern void sub_81B8FB0(u8, u8); // party menu
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extern u8 pokemon_order_func(u8); // party menu
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extern void sub_80EC728(void); // tv
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extern void sub_80EE184(void); // tv
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extern bool8 InBattlePyramid(void);
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// this file's functions
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@@ -859,7 +854,7 @@ static void CB2_HandleStartBattle(void)
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{
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s32 i;
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for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == 3; i++);
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for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
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if (i == 2)
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gBattleCommunication[MULTIUSE_STATE] = 16;
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@@ -2073,7 +2068,7 @@ static void sub_8038F34(void)
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else
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monsCount = 2;
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for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == 3; i++);
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for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++);
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if (!gSaveBlock2Ptr->field_CA9_b && i == monsCount)
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{
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@@ -2442,7 +2437,7 @@ static void sub_8039838(struct Sprite *sprite)
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if (sprite->animEnded)
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{
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sub_8076918(sprite->tBank);
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sub_80729D0(gHealthBoxesIds[sprite->tBank]);
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SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]);
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sprite->callback = sub_8039894;
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StartSpriteAnimIfDifferent(sprite, 0);
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BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108);
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@@ -4927,7 +4922,7 @@ static void HandleEndTurn_FinishBattle(void)
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}
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}
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}
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sub_80EC728();
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PutPokemonTodayCaughtOnAir();
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}
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
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@@ -5324,30 +5319,30 @@ static void HandleAction_UseItem(void)
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{
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gBattleScripting.bank = gBankAttacker;
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switch (*(gBattleStruct->field_C4 + (gBankAttacker >> 1)))
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switch (*(gBattleStruct->AI_itemType + (gBankAttacker >> 1)))
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{
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case 1:
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case 2:
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case AI_ITEM_FULL_RESTORE:
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case AI_ITEM_HEAL_HP:
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break;
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case 3:
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case AI_ITEM_CURE_CONDITION:
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1)
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if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1)
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{
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if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 0x3E)
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if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 0x3E)
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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}
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else
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{
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while (!(*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1))
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while (!(*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1))
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{
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*(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1;
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*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
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gBattleCommunication[MULTISTRING_CHOOSER]++;
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}
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}
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break;
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case 4:
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case AI_ITEM_X_STAT:
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gBattleCommunication[MULTISTRING_CHOOSER] = 4;
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if (*(gBattleStruct->field_C6 + (gBankAttacker >> 1)) & 0x80)
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if (*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1)) & 0x80)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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}
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@@ -5356,9 +5351,9 @@ static void HandleAction_UseItem(void)
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
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PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
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while (!((*(gBattleStruct->field_C6 + (gBankAttacker >> 1))) & 1))
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while (!((*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1))) & 1))
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{
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*(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1;
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*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1;
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gBattleTextBuff1[2]++;
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}
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@@ -5366,7 +5361,7 @@ static void HandleAction_UseItem(void)
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gBattleScripting.animArg2 = 0;
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}
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break;
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case 5:
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case AI_ITEM_GUARD_SPECS:
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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gBattleCommunication[MULTISTRING_CHOOSER] = 2;
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else
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@@ -5374,7 +5369,7 @@ static void HandleAction_UseItem(void)
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break;
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}
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gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->field_C4 + gBankAttacker / 2)];
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gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
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}
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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@@ -331,7 +331,7 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
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{
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if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
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{
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gBattleResources->battleHistory->TrainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
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gBattleResources->battleHistory->trainerItems[gBattleResources->battleHistory->itemsNo] = gTrainers[gTrainerBattleOpponent_A].items[i];
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gBattleResources->battleHistory->itemsNo++;
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}
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}
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951
src/battle_ai_switch_items.c
Normal file
951
src/battle_ai_switch_items.c
Normal file
@@ -0,0 +1,951 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_controllers.h"
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#include "abilities.h"
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#include "moves.h"
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#include "pokemon.h"
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#include "species.h"
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#include "rng.h"
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#include "util.h"
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#include "items.h"
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#include "pokemon_item_effects.h"
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extern u8 gActiveBank;
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extern u8 gAbsentBankFlags;
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extern u32 gBattleTypeFlags;
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extern u32 gStatuses3[BATTLE_BANKS_COUNT];
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
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extern u16 gDynamicBasePower;
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extern u8 gBattleMoveFlags;
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extern u8 gCritMultiplier;
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extern s32 gBattleMoveDamage;
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extern const struct BattleMove gBattleMoves[];
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extern const struct BaseStats gBaseStats[];
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extern const u8 gTypeEffectiveness[];
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extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared
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// this file's functions
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static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
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static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
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static bool8 ShouldUseItem(void);
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static bool8 ShouldSwitchIfPerishSong(void)
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{
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if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG
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&& gDisableStructs[gActiveBank].perishSong1 == 0)
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{
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*(gBattleStruct->field_294 + gActiveBank) = 6;
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EmitCmd_x21(1, 2, 0);
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return TRUE;
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}
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||||
|
||||
return FALSE;
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}
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||||
static bool8 ShouldSwitchIfWonderGuard(void)
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{
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||||
u8 opposingIdentity;
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||||
u8 opposingBank;
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u8 moveFlags;
|
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s32 i, j;
|
||||
s32 firstId;
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s32 lastId; // + 1
|
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struct Pokemon *party = NULL;
|
||||
u16 move;
|
||||
|
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
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return FALSE;
|
||||
|
||||
opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
|
||||
|
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if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD)
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return FALSE;
|
||||
|
||||
// check if pokemon has a super effective move
|
||||
for (opposingBank = GetBankByIdentity(opposingIdentity), i = 0; i < 4; i++)
|
||||
{
|
||||
move = gBattleMons[gActiveBank].moves[i];
|
||||
if (move == MOVE_NONE)
|
||||
continue;
|
||||
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
|
||||
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// get party information
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
// find a pokemon in the party that has a super effective move
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
if (GetMonData(&party[i], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlePartyID[gActiveBank])
|
||||
continue;
|
||||
|
||||
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
|
||||
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
|
||||
|
||||
for (opposingBank = GetBankByIdentity(opposingIdentity), j = 0; j < 4; j++)
|
||||
{
|
||||
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
|
||||
if (move == MOVE_NONE)
|
||||
continue;
|
||||
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
|
||||
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % 3 < 2)
|
||||
{
|
||||
// we found a mon
|
||||
*(gBattleStruct->field_294 + gActiveBank) = i;
|
||||
EmitCmd_x21(1, 2, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
|
||||
}
|
||||
|
||||
static bool8 FindMonThatAbsorbsOpponentsMove(void)
|
||||
{
|
||||
u8 bankIn1, bankIn2;
|
||||
u8 absorbingTypeAbility;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
struct Pokemon *party;
|
||||
s32 i;
|
||||
|
||||
if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
|
||||
return FALSE;
|
||||
if (gUnknown_02024250[gActiveBank] == 0)
|
||||
return FALSE;
|
||||
if (gUnknown_02024250[gActiveBank] == 0xFFFF)
|
||||
return FALSE;
|
||||
if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
|
||||
return FALSE;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBank;
|
||||
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
|
||||
bankIn2 = gActiveBank;
|
||||
else
|
||||
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = gActiveBank;
|
||||
bankIn2 = gActiveBank;
|
||||
}
|
||||
|
||||
if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_FIRE)
|
||||
absorbingTypeAbility = ABILITY_FLASH_FIRE;
|
||||
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_WATER)
|
||||
absorbingTypeAbility = ABILITY_WATER_ABSORB;
|
||||
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_ELECTRIC)
|
||||
absorbingTypeAbility = ABILITY_VOLT_ABSORB;
|
||||
else
|
||||
return FALSE;
|
||||
|
||||
if (gBattleMons[gActiveBank].ability == absorbingTypeAbility)
|
||||
return FALSE;
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
u16 species;
|
||||
u8 monAbility;
|
||||
|
||||
if (GetMonData(&party[i], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn1])
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn2])
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn1))
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn2))
|
||||
continue;
|
||||
|
||||
species = GetMonData(&party[i], MON_DATA_SPECIES);
|
||||
if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
|
||||
monAbility = gBaseStats[species].ability2;
|
||||
else
|
||||
monAbility = gBaseStats[species].ability1;
|
||||
|
||||
if (absorbingTypeAbility == monAbility && Random() & 1)
|
||||
{
|
||||
// we found a mon
|
||||
*(gBattleStruct->field_294 + gActiveBank) = i;
|
||||
EmitCmd_x21(1, 2, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 ShouldSwitchIfNaturalCure(void)
|
||||
{
|
||||
if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
|
||||
return FALSE;
|
||||
if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE)
|
||||
return FALSE;
|
||||
if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2)
|
||||
return FALSE;
|
||||
|
||||
if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->field_294 + gActiveBank) = 6;
|
||||
EmitCmd_x21(1, 2, 0);
|
||||
return TRUE;
|
||||
}
|
||||
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->field_294 + gActiveBank) = 6;
|
||||
EmitCmd_x21(1, 2, 0);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 1))
|
||||
return TRUE;
|
||||
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 1))
|
||||
return TRUE;
|
||||
if (Random() & 1)
|
||||
{
|
||||
*(gBattleStruct->field_294 + gActiveBank) = 6;
|
||||
EmitCmd_x21(1, 2, 0);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
|
||||
{
|
||||
u8 opposingIdentity;
|
||||
u8 opposingBank;
|
||||
s32 i;
|
||||
u8 moveFlags;
|
||||
u16 move;
|
||||
|
||||
opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
|
||||
opposingBank = GetBankByIdentity(opposingIdentity);
|
||||
|
||||
if (!(gAbsentBankFlags & gBitTable[opposingBank]))
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
move = gBattleMons[gActiveBank].moves[i];
|
||||
if (move == MOVE_NONE)
|
||||
continue;
|
||||
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
|
||||
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
|
||||
{
|
||||
if (noRng)
|
||||
return TRUE;
|
||||
if (Random() % 10 != 0)
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
return FALSE;
|
||||
|
||||
opposingBank = GetBankByIdentity(opposingIdentity ^ BIT_MON);
|
||||
|
||||
if (!(gAbsentBankFlags & gBitTable[opposingBank]))
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
move = gBattleMons[gActiveBank].moves[i];
|
||||
if (move == MOVE_NONE)
|
||||
continue;
|
||||
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
|
||||
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
|
||||
{
|
||||
if (noRng)
|
||||
return TRUE;
|
||||
if (Random() % 10 != 0)
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 AreStatsRaised(void)
|
||||
{
|
||||
u8 buffedStatsValue = 0;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < BATTLE_STATS_NO; i++)
|
||||
{
|
||||
if (gBattleMons[gActiveBank].statStages[i] > 6)
|
||||
buffedStatsValue += gBattleMons[gActiveBank].statStages[i] - 6;
|
||||
}
|
||||
|
||||
return (buffedStatsValue > 3);
|
||||
}
|
||||
|
||||
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
|
||||
{
|
||||
u8 bankIn1, bankIn2;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
struct Pokemon *party;
|
||||
s32 i, j;
|
||||
u16 move;
|
||||
u8 moveFlags;
|
||||
|
||||
if (gUnknown_02024250[gActiveBank] == 0)
|
||||
return FALSE;
|
||||
if (gUnknown_02024250[gActiveBank] == 0xFFFF)
|
||||
return FALSE;
|
||||
if (gUnknown_02024270[gActiveBank] == 0xFF)
|
||||
return FALSE;
|
||||
if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
|
||||
return FALSE;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBank;
|
||||
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
|
||||
bankIn2 = gActiveBank;
|
||||
else
|
||||
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = gActiveBank;
|
||||
bankIn2 = gActiveBank;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
u16 species;
|
||||
u8 monAbility;
|
||||
|
||||
if (GetMonData(&party[i], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn1])
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn2])
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn1))
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn2))
|
||||
continue;
|
||||
|
||||
species = GetMonData(&party[i], MON_DATA_SPECIES);
|
||||
if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
|
||||
monAbility = gBaseStats[species].ability2;
|
||||
else
|
||||
monAbility = gBaseStats[species].ability1;
|
||||
|
||||
moveFlags = AI_TypeCalc(gUnknown_02024250[gActiveBank], species, monAbility);
|
||||
if (moveFlags & flags)
|
||||
{
|
||||
bankIn1 = gUnknown_02024270[gActiveBank];
|
||||
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
|
||||
if (move == 0)
|
||||
continue;
|
||||
|
||||
moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
|
||||
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
|
||||
{
|
||||
*(gBattleStruct->field_294 + gActiveBank) = i;
|
||||
EmitCmd_x21(1, 2, 0);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 ShouldSwitch(void)
|
||||
{
|
||||
u8 bankIn1, bankIn2;
|
||||
u8 *activeBankPtr; // needed to match
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
struct Pokemon *party;
|
||||
s32 i;
|
||||
s32 availableToSwitch;
|
||||
|
||||
if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||||
return FALSE;
|
||||
if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
|
||||
return FALSE;
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
|
||||
return FALSE;
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
|
||||
return FALSE; // misses the flying or levitate check
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
|
||||
{
|
||||
if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
|
||||
return FALSE;
|
||||
if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
|
||||
return FALSE;
|
||||
}
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
return FALSE;
|
||||
|
||||
availableToSwitch = 0;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = *activeBankPtr;
|
||||
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
|
||||
bankIn2 = *activeBankPtr;
|
||||
else
|
||||
bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = *activeBankPtr;
|
||||
bankIn2 = *activeBankPtr;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
if (GetMonData(&party[i], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn1])
|
||||
continue;
|
||||
if (i == gBattlePartyID[bankIn2])
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn1))
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn2))
|
||||
continue;
|
||||
|
||||
availableToSwitch++;
|
||||
}
|
||||
|
||||
if (availableToSwitch == 0)
|
||||
return FALSE;
|
||||
if (ShouldSwitchIfPerishSong())
|
||||
return TRUE;
|
||||
if (ShouldSwitchIfWonderGuard())
|
||||
return TRUE;
|
||||
if (FindMonThatAbsorbsOpponentsMove())
|
||||
return TRUE;
|
||||
if (ShouldSwitchIfNaturalCure())
|
||||
return TRUE;
|
||||
if (HasSuperEffectiveMoveAgainstOpponents(FALSE))
|
||||
return FALSE;
|
||||
if (AreStatsRaised())
|
||||
return FALSE;
|
||||
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
|
||||
|| FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void AI_TrySwitchOrUseItem(void)
|
||||
{
|
||||
struct Pokemon *party;
|
||||
u8 bankIn1, bankIn2;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
u8 bankIdentity = GetBankIdentity(gActiveBank);
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
if (ShouldSwitch())
|
||||
{
|
||||
if (*(gBattleStruct->field_294 + gActiveBank) == 6)
|
||||
{
|
||||
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
|
||||
if (monToSwitchId == 6)
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
{
|
||||
bankIn1 = GetBankByIdentity(bankIdentity);
|
||||
bankIn2 = bankIn1;
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = GetBankByIdentity(bankIdentity);
|
||||
bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
|
||||
{
|
||||
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (monToSwitchId == gBattlePartyID[bankIn1])
|
||||
continue;
|
||||
if (monToSwitchId == gBattlePartyID[bankIn2])
|
||||
continue;
|
||||
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn1))
|
||||
continue;
|
||||
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn2))
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*(gBattleStruct->field_294 + gActiveBank) = monToSwitchId;
|
||||
}
|
||||
|
||||
*(gBattleStruct->field_5C + gActiveBank) = *(gBattleStruct->field_294 + gActiveBank);
|
||||
return;
|
||||
}
|
||||
else if (ShouldUseItem())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
EmitCmd_x21(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
|
||||
}
|
||||
|
||||
#define TYPE_FORESIGHT 0xFE
|
||||
#define TYPE_ENDTABLE 0xFF
|
||||
|
||||
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
|
||||
{
|
||||
s32 i = 0;
|
||||
|
||||
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
|
||||
{
|
||||
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
|
||||
{
|
||||
i += 3;
|
||||
continue;
|
||||
}
|
||||
else if (gTypeEffectiveness[i] == atkType)
|
||||
{
|
||||
// check type1
|
||||
if (gTypeEffectiveness[i + 1] == defType1)
|
||||
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
|
||||
// check type2
|
||||
if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2)
|
||||
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
|
||||
}
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
|
||||
u8 GetMostSuitableMonToSwitchInto(void)
|
||||
{
|
||||
u8 opposingBank;
|
||||
u8 bestDmg; // note : should be changed to u32 for obvious reasons
|
||||
u8 bestMonId;
|
||||
u8 bankIn1, bankIn2;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
struct Pokemon *party;
|
||||
s32 i, j;
|
||||
u8 invalidMons;
|
||||
u16 move;
|
||||
|
||||
if (*(gBattleStruct->field_5C + gActiveBank) != 6)
|
||||
return *(gBattleStruct->field_5C + gActiveBank);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
return gBattlePartyID[gActiveBank] + 1;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBank;
|
||||
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
|
||||
bankIn2 = gActiveBank;
|
||||
else
|
||||
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
|
||||
|
||||
// UB: It considers the opponent only player's side even though it can battle alongside player;
|
||||
opposingBank = Random() & BIT_MON;
|
||||
if (gAbsentBankFlags & gBitTable[opposingBank])
|
||||
opposingBank ^= BIT_MON;
|
||||
}
|
||||
else
|
||||
{
|
||||
opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
|
||||
bankIn1 = gActiveBank;
|
||||
bankIn2 = gActiveBank;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
invalidMons = 0;
|
||||
|
||||
while (invalidMons != 0x3F) // all mons are invalid
|
||||
{
|
||||
bestDmg = 0;
|
||||
bestMonId = 6;
|
||||
// find the mon which type is the most suitable offensively
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
|
||||
if (species != SPECIES_NONE
|
||||
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
||||
&& !(gBitTable[i] & invalidMons)
|
||||
&& gBattlePartyID[bankIn1] != i
|
||||
&& gBattlePartyID[bankIn2] != i
|
||||
&& i != *(gBattleStruct->field_5C + bankIn1)
|
||||
&& i != *(gBattleStruct->field_5C + bankIn2))
|
||||
{
|
||||
u8 type1 = gBaseStats[species].type1;
|
||||
u8 type2 = gBaseStats[species].type2;
|
||||
u8 typeDmg = 10;
|
||||
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
|
||||
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
|
||||
if (bestDmg < typeDmg)
|
||||
{
|
||||
bestDmg = typeDmg;
|
||||
bestMonId = i;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
invalidMons |= gBitTable[i];
|
||||
}
|
||||
}
|
||||
|
||||
// ok, we know the mon has the right typing but does it have at least one super effective move?
|
||||
if (bestMonId != 6)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
|
||||
if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != 4)
|
||||
return bestMonId; // has both the typing and at least one super effective move
|
||||
|
||||
invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
|
||||
}
|
||||
else
|
||||
{
|
||||
invalidMons = 0x3F; // no viable mon to switch
|
||||
}
|
||||
}
|
||||
|
||||
gDynamicBasePower = 0;
|
||||
gBattleStruct->dynamicMoveType = 0;
|
||||
gBattleScripting.dmgMultiplier = 1;
|
||||
gBattleMoveFlags = 0;
|
||||
gCritMultiplier = 1;
|
||||
bestDmg = 0;
|
||||
bestMonId = 6;
|
||||
|
||||
// if we couldn't find the best mon in terms of typing, find the one that deals most damage
|
||||
for (i = firstId; i < lastId; i++)
|
||||
{
|
||||
if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
|
||||
continue;
|
||||
if (GetMonData(&party[i], MON_DATA_HP) == 0)
|
||||
continue;
|
||||
if (gBattlePartyID[bankIn1] == i)
|
||||
continue;
|
||||
if (gBattlePartyID[bankIn2] == i)
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn1))
|
||||
continue;
|
||||
if (i == *(gBattleStruct->field_5C + bankIn2))
|
||||
continue;
|
||||
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
|
||||
gBattleMoveDamage = 0;
|
||||
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
|
||||
{
|
||||
AI_CalcDmg(gActiveBank, opposingBank);
|
||||
TypeCalc(move, gActiveBank, opposingBank);
|
||||
}
|
||||
if (bestDmg < gBattleMoveDamage)
|
||||
{
|
||||
bestDmg = gBattleMoveDamage;
|
||||
bestMonId = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bestMonId;
|
||||
}
|
||||
|
||||
// TODO: use PokemonItemEffect struct instead of u8 once it's documented
|
||||
static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
|
||||
{
|
||||
if (itemId == ITEM_FULL_RESTORE)
|
||||
return AI_ITEM_FULL_RESTORE;
|
||||
if (itemEffect[4] & 4)
|
||||
return AI_ITEM_HEAL_HP;
|
||||
if (itemEffect[3] & 0x3F)
|
||||
return AI_ITEM_CURE_CONDITION;
|
||||
if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
|
||||
return AI_ITEM_X_STAT;
|
||||
if (itemEffect[3] & 0x80)
|
||||
return AI_ITEM_GUARD_SPECS;
|
||||
|
||||
return AI_ITEM_NOT_RECOGNIZABLE;
|
||||
}
|
||||
|
||||
static bool8 ShouldUseItem(void)
|
||||
{
|
||||
struct Pokemon *party;
|
||||
s32 i;
|
||||
u8 validMons = 0;
|
||||
bool8 shouldUse = FALSE;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2)
|
||||
return FALSE;
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
||||
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
||||
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
||||
{
|
||||
validMons++;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
u16 item;
|
||||
const u8 *itemEffects;
|
||||
u8 paramOffset;
|
||||
u8 bankSide;
|
||||
|
||||
if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
|
||||
continue;
|
||||
item = gBattleResources->battleHistory->trainerItems[i];
|
||||
if (item == ITEM_NONE)
|
||||
continue;
|
||||
if (gItemEffectTable[item - 13] == NULL)
|
||||
continue;
|
||||
|
||||
if (item == ITEM_ENIGMA_BERRY)
|
||||
itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect;
|
||||
else
|
||||
itemEffects = gItemEffectTable[item - 13];
|
||||
|
||||
*(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects);
|
||||
|
||||
switch (*(gBattleStruct->AI_itemType + gActiveBank / 2))
|
||||
{
|
||||
case AI_ITEM_FULL_RESTORE:
|
||||
if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4)
|
||||
break;
|
||||
if (gBattleMons[gActiveBank].hp == 0)
|
||||
break;
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_HEAL_HP:
|
||||
paramOffset = GetItemEffectParamOffset(item, 4, 4);
|
||||
if (paramOffset == 0)
|
||||
break;
|
||||
if (gBattleMons[gActiveBank].hp == 0)
|
||||
break;
|
||||
if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset])
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_CURE_CONDITION:
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
|
||||
if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON))
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
break;
|
||||
case AI_ITEM_X_STAT:
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
|
||||
if (gDisableStructs[gActiveBank].isFirstTurn == 0)
|
||||
break;
|
||||
if (itemEffects[0] & 0xF)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
|
||||
if (itemEffects[1] & 0xF0)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
|
||||
if (itemEffects[1] & 0xF)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
|
||||
if (itemEffects[2] & 0xF)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
|
||||
if (itemEffects[2] & 0xF0)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
|
||||
if (itemEffects[0] & 0x30)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80;
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_GUARD_SPECS:
|
||||
bankSide = GetBankSide(gActiveBank);
|
||||
if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_NOT_RECOGNIZABLE:
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (shouldUse)
|
||||
{
|
||||
EmitCmd_x21(1, 1, 0);
|
||||
*(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item;
|
||||
gBattleResources->battleHistory->trainerItems[i] = 0;
|
||||
return shouldUse;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
@@ -1772,11 +1772,11 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
|
||||
return flags;
|
||||
}
|
||||
|
||||
u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
|
||||
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility)
|
||||
{
|
||||
s32 i = 0;
|
||||
u8 flags = 0;
|
||||
u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2;
|
||||
u8 type1 = gBaseStats[targetSpecies].type1, type2 = gBaseStats[targetSpecies].type2;
|
||||
u8 moveType;
|
||||
|
||||
if (move == MOVE_STRUGGLE)
|
||||
@@ -1784,7 +1784,7 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
|
||||
|
||||
moveType = gBattleMoves[move].type;
|
||||
|
||||
if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||||
if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||||
{
|
||||
flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
|
||||
}
|
||||
@@ -1809,7 +1809,7 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
if (ability == ABILITY_WONDER_GUARD
|
||||
if (targetAbility == ABILITY_WONDER_GUARD
|
||||
&& (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
|
||||
&& gBattleMoves[move].power)
|
||||
flags |= MOVESTATUS_NOTAFFECTED;
|
||||
@@ -11087,7 +11087,7 @@ static void atkEF_pokeball_catch_calculation(void)
|
||||
{
|
||||
if (gLastUsedItem == ITEM_MASTER_BALL)
|
||||
{
|
||||
gBattleResults.unk5_1 = 1;
|
||||
gBattleResults.usedMasterBall = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
3276
src/battle_util.c
3276
src/battle_util.c
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,5 @@
|
||||
#include "global.h"
|
||||
#include "diploma.h"
|
||||
#include "palette.h"
|
||||
#include "main.h"
|
||||
#include "gpu_regs.h"
|
||||
@@ -33,7 +34,7 @@ static void InitDiplomaBg(void);
|
||||
static void InitDiplomaWindow(void);
|
||||
static void PrintDiplomaText(u8 *, u8, u8);
|
||||
|
||||
EWRAM_DATA void **gDiplomaTilemapPtr = {NULL};
|
||||
EWRAM_DATA static void **sDiplomaTilemapPtr = {NULL};
|
||||
|
||||
static void VBlankCB(void)
|
||||
{
|
||||
@@ -42,14 +43,14 @@ static void VBlankCB(void)
|
||||
TransferPlttBuffer();
|
||||
}
|
||||
|
||||
static const u16 gDiplomaPalettes[][16] =
|
||||
static const u16 sDiplomaPalettes[][16] =
|
||||
{
|
||||
INCBIN_U16("graphics/misc/diploma_national.gbapal"),
|
||||
INCBIN_U16("graphics/misc/diploma_hoenn.gbapal"),
|
||||
};
|
||||
|
||||
static const u8 gDiplomaTilemap[] = INCBIN_U8("graphics/misc/diploma_map.bin.lz");
|
||||
static const u8 gDiplomaTiles[] = INCBIN_U8("graphics/misc/diploma.4bpp.lz");
|
||||
static const u8 sDiplomaTilemap[] = INCBIN_U8("graphics/misc/diploma_map.bin.lz");
|
||||
static const u8 sDiplomaTiles[] = INCBIN_U8("graphics/misc/diploma.4bpp.lz");
|
||||
|
||||
void CB2_ShowDiploma(void)
|
||||
{
|
||||
@@ -76,15 +77,15 @@ void CB2_ShowDiploma(void)
|
||||
ResetSpriteData();
|
||||
ResetPaletteFade();
|
||||
FreeAllSpritePalettes();
|
||||
LoadPalette(gDiplomaPalettes, 0, 64);
|
||||
gDiplomaTilemapPtr = malloc(0x1000);
|
||||
LoadPalette(sDiplomaPalettes, 0, 64);
|
||||
sDiplomaTilemapPtr = malloc(0x1000);
|
||||
InitDiplomaBg();
|
||||
InitDiplomaWindow();
|
||||
reset_temp_tile_data_buffers();
|
||||
decompress_and_copy_tile_data_to_vram(1, &gDiplomaTiles, 0, 0, 0);
|
||||
decompress_and_copy_tile_data_to_vram(1, &sDiplomaTiles, 0, 0, 0);
|
||||
while (free_temp_tile_data_buffers_if_possible())
|
||||
;
|
||||
LZDecompressWram(&gDiplomaTilemap, gDiplomaTilemapPtr);
|
||||
LZDecompressWram(&sDiplomaTilemap, sDiplomaTilemapPtr);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
DisplayDiplomaText();
|
||||
BlendPalettes(-1, 16, 0);
|
||||
@@ -122,7 +123,7 @@ static void Task_DiplomaFadeOut(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
Free(gDiplomaTilemapPtr);
|
||||
Free(sDiplomaTilemapPtr);
|
||||
FreeAllWindowBuffers();
|
||||
DestroyTask(taskId);
|
||||
SetMainCallback2(sub_80861E8);
|
||||
@@ -147,7 +148,7 @@ static void DisplayDiplomaText(void)
|
||||
CopyWindowToVram(0, 3);
|
||||
}
|
||||
|
||||
static const struct BgTemplate gDiplomaBgTemplates[2] =
|
||||
static const struct BgTemplate sDiplomaBgTemplates[2] =
|
||||
{
|
||||
{
|
||||
.bg = 0,
|
||||
@@ -172,8 +173,8 @@ static const struct BgTemplate gDiplomaBgTemplates[2] =
|
||||
static void InitDiplomaBg(void)
|
||||
{
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gDiplomaBgTemplates, 2);
|
||||
SetBgTilemapBuffer(1, gDiplomaTilemapPtr);
|
||||
InitBgsFromTemplates(0, sDiplomaBgTemplates, 2);
|
||||
SetBgTilemapBuffer(1, sDiplomaTilemapPtr);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
@@ -182,7 +183,7 @@ static void InitDiplomaBg(void)
|
||||
SetGpuReg(REG_OFFSET_BLDY, DISPCNT_MODE_0);
|
||||
}
|
||||
|
||||
static const struct WindowTemplate gDiplomaWinTemplates[2] =
|
||||
static const struct WindowTemplate sDiplomaWinTemplates[2] =
|
||||
{
|
||||
{
|
||||
.priority = 0,
|
||||
@@ -198,7 +199,7 @@ static const struct WindowTemplate gDiplomaWinTemplates[2] =
|
||||
|
||||
static void InitDiplomaWindow(void)
|
||||
{
|
||||
InitWindows(gDiplomaWinTemplates);
|
||||
InitWindows(sDiplomaWinTemplates);
|
||||
DeactivateAllTextPrinters();
|
||||
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
|
||||
FillWindowPixelBuffer(0, 0);
|
||||
|
||||
@@ -59,7 +59,7 @@ extern u8* GetMonNick(struct Pokemon* mon, u8* dst);
|
||||
extern u8* GetBoxMonNick(struct BoxPokemon* boxMon, u8* dst);
|
||||
extern u8 sav1_map_get_name(void);
|
||||
extern s8 sub_8198C58(void);
|
||||
extern void sub_81DB5E8(u8* str1, u8* str2, u8);
|
||||
extern void TVShowConvertInternationalString(u8* str1, u8* str2, u8);
|
||||
extern void sub_806A068(u16, u8);
|
||||
extern void fade_screen(u8, u8);
|
||||
extern void overworld_free_bg_tilemaps(void);
|
||||
@@ -404,8 +404,8 @@ static bool8 sub_807158C(struct DaycareData* daycare, u8 daycareId)
|
||||
|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->OT_name) != 0))
|
||||
{
|
||||
StringCopy(gStringVar1, nick);
|
||||
sub_81DB5E8(gStringVar2, daycareMon->OT_name, daycareMon->language_maybe);
|
||||
sub_81DB5E8(gStringVar3, daycareMon->monName, daycareMon->unknown);
|
||||
TVShowConvertInternationalString(gStringVar2, daycareMon->OT_name, daycareMon->language_maybe);
|
||||
TVShowConvertInternationalString(gStringVar3, daycareMon->monName, daycareMon->unknown);
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "easy_chat.h"
|
||||
#include "event_data.h"
|
||||
#include "money.h"
|
||||
#include "tv.h"
|
||||
#include "coins.h"
|
||||
#include "text.h"
|
||||
|
||||
@@ -36,7 +37,6 @@ extern void sub_813624C(void); // clears something pokeblock related
|
||||
extern void ResetPokedex(void);
|
||||
extern void sub_8084400(void);
|
||||
extern void ClearMailData(void);
|
||||
extern void ClearTVShowData(void);
|
||||
extern void ResetGabbyAndTy(void);
|
||||
extern void ResetSecretBases(void);
|
||||
extern void ResetLinkContestBoolean(void);
|
||||
|
||||
354
src/reshow_battle_screen.c
Normal file
354
src/reshow_battle_screen.c
Normal file
@@ -0,0 +1,354 @@
|
||||
#include "global.h"
|
||||
#include "reshow_battle_screen.h"
|
||||
#include "battle.h"
|
||||
#include "palette.h"
|
||||
#include "main.h"
|
||||
#include "unknown_task.h"
|
||||
#include "text.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "bg.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "link.h"
|
||||
#include "sprite.h"
|
||||
#include "species.h"
|
||||
#include "battle_interface.h"
|
||||
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
extern u16 gBattle_BG1_X;
|
||||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gBattle_BG2_Y;
|
||||
extern u16 gBattle_BG3_X;
|
||||
extern u16 gBattle_BG3_Y;
|
||||
extern u8 gReservedSpritePaletteCount;
|
||||
extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
|
||||
extern u8 gBankInMenu;
|
||||
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
||||
extern u8 gNoOfAllBanks;
|
||||
extern u32 gBattleTypeFlags;
|
||||
extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
|
||||
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
|
||||
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
|
||||
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
|
||||
|
||||
extern void dp12_8087EA4(void);
|
||||
extern void trs_config(void);
|
||||
extern bool8 IsDoubleBattle(void);
|
||||
extern u8 sub_80A614C(u8 bank);
|
||||
extern u8 sub_80A6138(u8 bank);
|
||||
extern u8 sub_80A82E4(u8 bank);
|
||||
extern void sub_806A068(u16 species, u8 bankIdentity);
|
||||
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
|
||||
extern u8 sub_80A5C6C(u8 bank, u8 caseId);
|
||||
|
||||
// this file's functions
|
||||
static void CB2_ReshowBattleScreenAfterMenu(void);
|
||||
static bool8 LoadBankSpriteGfx(u8 bank);
|
||||
static void CreateBankSprite(u8 bank);
|
||||
static void CreateHealthboxSprite(u8 bank);
|
||||
static void sub_80A95F4(void);
|
||||
|
||||
void nullsub_35(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ReshowBattleScreenAfterMenu(void)
|
||||
{
|
||||
gPaletteFade.bufferTransferDisabled = 1;
|
||||
SetHBlankCallback(NULL);
|
||||
SetVBlankCallback(NULL);
|
||||
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
||||
gBattleScripting.reshowMainState = 0;
|
||||
gBattleScripting.reshowHelperState = 0;
|
||||
SetMainCallback2(CB2_ReshowBattleScreenAfterMenu);
|
||||
}
|
||||
|
||||
static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
{
|
||||
switch (gBattleScripting.reshowMainState)
|
||||
{
|
||||
case 0:
|
||||
dp12_8087EA4();
|
||||
trs_config();
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
ResetPaletteFade();
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 0;
|
||||
gBattle_BG1_X = 0;
|
||||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
break;
|
||||
case 1:
|
||||
CpuFastFill(0, (void*)(VRAM), VRAM_SIZE);
|
||||
break;
|
||||
case 2:
|
||||
LoadBattleTextboxAndBackground();
|
||||
break;
|
||||
case 3:
|
||||
ResetSpriteData();
|
||||
break;
|
||||
case 4:
|
||||
FreeAllSpritePalettes();
|
||||
gReservedSpritePaletteCount = 4;
|
||||
break;
|
||||
case 5:
|
||||
sub_805E350();
|
||||
break;
|
||||
case 6:
|
||||
if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
|
||||
{
|
||||
gBattleScripting.reshowHelperState = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.reshowHelperState++;
|
||||
gBattleScripting.reshowMainState--;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (!LoadBankSpriteGfx(0))
|
||||
gBattleScripting.reshowMainState--;
|
||||
break;
|
||||
case 8:
|
||||
if (!LoadBankSpriteGfx(1))
|
||||
gBattleScripting.reshowMainState--;
|
||||
break;
|
||||
case 9:
|
||||
if (!LoadBankSpriteGfx(2))
|
||||
gBattleScripting.reshowMainState--;
|
||||
break;
|
||||
case 10:
|
||||
if (!LoadBankSpriteGfx(3))
|
||||
gBattleScripting.reshowMainState--;
|
||||
break;
|
||||
case 11:
|
||||
CreateBankSprite(0);
|
||||
break;
|
||||
case 12:
|
||||
CreateBankSprite(1);
|
||||
break;
|
||||
case 13:
|
||||
CreateBankSprite(2);
|
||||
break;
|
||||
case 14:
|
||||
CreateBankSprite(3);
|
||||
break;
|
||||
case 15:
|
||||
CreateHealthboxSprite(0);
|
||||
break;
|
||||
case 16:
|
||||
CreateHealthboxSprite(1);
|
||||
break;
|
||||
case 17:
|
||||
CreateHealthboxSprite(2);
|
||||
break;
|
||||
case 18:
|
||||
CreateHealthboxSprite(3);
|
||||
break;
|
||||
case 19:
|
||||
{
|
||||
u8 opponentBank;
|
||||
u16 species;
|
||||
|
||||
LoadAndCreateEnemyShadowSprites();
|
||||
|
||||
opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
||||
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBankEnemyShadowSpriteCallback(opponentBank, species);
|
||||
|
||||
if (IsDoubleBattle())
|
||||
{
|
||||
opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
||||
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBankEnemyShadowSpriteCallback(opponentBank, species);
|
||||
}
|
||||
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
|
||||
|
||||
if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
|
||||
{
|
||||
sub_800E0E8();
|
||||
sub_800DFB4(0, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
SetVBlankCallback(VBlankCB_Battle);
|
||||
sub_80A95F4();
|
||||
BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
|
||||
gPaletteFade.bufferTransferDisabled = 0;
|
||||
SetMainCallback2(BattleMainCB2);
|
||||
sub_805EF14();
|
||||
break;
|
||||
}
|
||||
|
||||
gBattleScripting.reshowMainState++;
|
||||
}
|
||||
|
||||
static void sub_80A95F4(void)
|
||||
{
|
||||
struct BGCntrlBitfield *regBgcnt1, *regBgcnt2;
|
||||
|
||||
regBgcnt1 = (struct BGCntrlBitfield *)(®_BG1CNT);
|
||||
regBgcnt1->charBaseBlock = 0;
|
||||
|
||||
regBgcnt2 = (struct BGCntrlBitfield *)(®_BG2CNT);
|
||||
regBgcnt2->charBaseBlock = 0;
|
||||
}
|
||||
|
||||
static bool8 LoadBankSpriteGfx(u8 bank)
|
||||
{
|
||||
if (bank < gNoOfAllBanks)
|
||||
{
|
||||
if (GetBankSide(bank) != SIDE_PLAYER)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
|
||||
else
|
||||
BattleLoadSubstituteSpriteGfx(bank, FALSE);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
|
||||
LoadBackTrainerBankSpriteGfx(gSaveBlock2Ptr->playerGender, bank);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
|
||||
LoadBackTrainerBankSpriteGfx(BACK_PIC_WALLY, bank);
|
||||
else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
|
||||
else
|
||||
BattleLoadSubstituteSpriteGfx(bank, FALSE);
|
||||
|
||||
gBattleScripting.reshowHelperState = 0;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// todo: get rid of it once the struct is declared in a header
|
||||
struct MonCoords
|
||||
{
|
||||
// This would use a bitfield, but sub_8079F44
|
||||
// uses it as a u8 and casting won't match.
|
||||
u8 coords; // u8 x:4, y:4;
|
||||
u8 y_offset;
|
||||
};
|
||||
extern const struct MonCoords gTrainerBackPicCoords[];
|
||||
|
||||
static void CreateBankSprite(u8 bank)
|
||||
{
|
||||
if (bank < gNoOfAllBanks)
|
||||
{
|
||||
u8 posY;
|
||||
|
||||
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
|
||||
posY = sub_80A614C(bank);
|
||||
else
|
||||
posY = sub_80A6138(bank);
|
||||
|
||||
if (GetBankSide(bank) != SIDE_PLAYER)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
|
||||
return;
|
||||
|
||||
sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBankSpriteIds[bank]].data0 = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
|
||||
{
|
||||
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
|
||||
sub_80A82E4(0));
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBankSpriteIds[bank]].data0 = bank;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
|
||||
{
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
|
||||
sub_80A82E4(0));
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBankSpriteIds[bank]].data0 = bank;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
|
||||
return;
|
||||
|
||||
sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
|
||||
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
|
||||
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBankSpriteIds[bank]].data0 = bank;
|
||||
gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
|
||||
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
}
|
||||
|
||||
gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateHealthboxSprite(u8 bank)
|
||||
{
|
||||
if (bank < gNoOfAllBanks)
|
||||
{
|
||||
u8 healthboxSpriteId;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
|
||||
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
|
||||
return;
|
||||
else
|
||||
healthboxSpriteId = CreateBankHealthboxSprites(bank);
|
||||
|
||||
gHealthBoxesIds[bank] = healthboxSpriteId;
|
||||
SetBankHealthboxSpritePos(bank);
|
||||
SetHealthboxSpriteVisible(healthboxSpriteId);
|
||||
|
||||
if (GetBankSide(bank) != SIDE_PLAYER)
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
|
||||
else
|
||||
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
|
||||
|
||||
if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
|
||||
nullsub_30(gHealthBoxesIds[bank], TRUE);
|
||||
else
|
||||
nullsub_30(gHealthBoxesIds[bank], FALSE);
|
||||
|
||||
if (GetBankSide(bank) != SIDE_PLAYER)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
|
||||
SetHealthboxSpriteInvisible(healthboxSpriteId);
|
||||
}
|
||||
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
|
||||
SetHealthboxSpriteInvisible(healthboxSpriteId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,7 +114,7 @@ void sub_80FC190(void)
|
||||
{
|
||||
SetMainCallback2(c2_exit_to_overworld_2_switch);
|
||||
}
|
||||
else if (gBattleOutcome == 8)
|
||||
else if (gBattleOutcome == BATTLE_SAFARI_OUT_OF_BALLS)
|
||||
{
|
||||
ScriptContext2_RunNewScript(gUnknown_082A4B4C);
|
||||
warp_in();
|
||||
|
||||
@@ -170,13 +170,13 @@ extern const u8 gText_BattlePyramidFloor[];
|
||||
void DisplayPyramidFloorWindow(void)
|
||||
{
|
||||
// TODO: fix location
|
||||
if (*(u16*)(&gSaveBlock2Ptr->field_CAA[8]) == 7)
|
||||
if (gSaveBlock2Ptr->field_CAA[4] == 7)
|
||||
sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_1);
|
||||
else
|
||||
sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_2);
|
||||
PutWindowTilemap(sBattlePyramidFloorWindowId);
|
||||
sub_81973FC(sBattlePyramidFloorWindowId, 0);
|
||||
StringCopy(gStringVar1, gUnknown_08510510[*(u16*)(&gSaveBlock2Ptr->field_CAA[8])]);
|
||||
StringCopy(gStringVar1, gUnknown_08510510[gSaveBlock2Ptr->field_CAA[4]]);
|
||||
StringExpandPlaceholders(gStringVar4, gText_BattlePyramidFloor);
|
||||
PrintTextOnWindow(sBattlePyramidFloorWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
|
||||
CopyWindowToVram(sBattlePyramidFloorWindowId, 2);
|
||||
|
||||
@@ -625,7 +625,7 @@ u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color)
|
||||
return dest;
|
||||
}
|
||||
|
||||
bool32 sub_8009228(u8 *str)
|
||||
bool32 IsStringJapanese(u8 *str)
|
||||
{
|
||||
while (*str != EOS)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user