Designate gBattleAnimBgImage_Attract and related as arrays

This commit is contained in:
Wiz
2021-11-14 16:51:56 -05:00
parent 70577e844d
commit 927f9d27df
2 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -3259,9 +3259,9 @@ void AnimTask_HeartsBackground(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset);
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, FALSE);
LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Attract, animBg.tilesOffset);
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Attract, FALSE);
LoadCompressedPalette(gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
gTasks[taskId].func = AnimTask_HeartsBackground_Step;
}