begin load_save.c
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@@ -261,6 +261,14 @@ struct Pokemon
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extern struct Pokemon gPlayerParty[6];
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extern struct Pokemon gEnemyParty[6];
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struct PokemonStorage
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{
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/*0x0000*/ u8 currentBox;
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/*0x0001*/ struct BoxPokemon boxes[14][30];
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/*0x8344*/ u8 boxNames[14][9];
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/*0x83C2*/ u8 boxWallpapers[14];
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};
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struct BaseStats
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{
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/* 0x00 */ u8 baseHP;
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