Merge branch 'master' of https://github.com/pret/pokeemerald into porymap-6

This commit is contained in:
GriffinR
2025-05-14 11:50:11 -04:00
276 changed files with 11759 additions and 11089 deletions

View File

@@ -633,7 +633,7 @@ static void CB2_EndScriptedWildBattle(void)
}
}
u8 BattleSetup_GetTerrainId(void)
u8 BattleSetup_GetEnvironmentId(void)
{
u16 tileBehavior;
s16 x, y;
@@ -642,11 +642,11 @@ u8 BattleSetup_GetTerrainId(void)
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsTallGrass(tileBehavior))
return BATTLE_TERRAIN_GRASS;
return BATTLE_ENVIRONMENT_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
return BATTLE_ENVIRONMENT_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
switch (gMapHeader.mapType)
{
@@ -656,41 +656,41 @@ u8 BattleSetup_GetTerrainId(void)
break;
case MAP_TYPE_UNDERGROUND:
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
return BATTLE_TERRAIN_BUILDING;
return BATTLE_ENVIRONMENT_BUILDING;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_TERRAIN_CAVE;
return BATTLE_ENVIRONMENT_POND;
return BATTLE_ENVIRONMENT_CAVE;
case MAP_TYPE_INDOOR:
case MAP_TYPE_SECRET_BASE:
return BATTLE_TERRAIN_BUILDING;
return BATTLE_ENVIRONMENT_BUILDING;
case MAP_TYPE_UNDERWATER:
return BATTLE_TERRAIN_UNDERWATER;
return BATTLE_ENVIRONMENT_UNDERWATER;
case MAP_TYPE_OCEAN_ROUTE:
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_TERRAIN_PLAIN;
return BATTLE_ENVIRONMENT_WATER;
return BATTLE_ENVIRONMENT_PLAIN;
}
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_ENVIRONMENT_WATER;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_ENVIRONMENT_POND;
if (MetatileBehavior_IsMountain(tileBehavior))
return BATTLE_TERRAIN_MOUNTAIN;
return BATTLE_ENVIRONMENT_MOUNTAIN;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
// Is BRIDGE_TYPE_POND_*?
if (MetatileBehavior_GetBridgeType(tileBehavior) != BRIDGE_TYPE_OCEAN)
return BATTLE_TERRAIN_POND;
return BATTLE_ENVIRONMENT_POND;
if (MetatileBehavior_IsBridgeOverWater(tileBehavior) == TRUE)
return BATTLE_TERRAIN_WATER;
return BATTLE_ENVIRONMENT_WATER;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ROUTE113))
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
if (GetSavedWeather() == WEATHER_SANDSTORM)
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
return BATTLE_TERRAIN_PLAIN;
return BATTLE_ENVIRONMENT_PLAIN;
}
static u8 GetBattleTransitionTypeByMap(void)