Merge pull request #1516 from GriffinRichards/doc-miscbattle
Miscellaneous battle documentation
This commit is contained in:
@@ -306,4 +306,56 @@
|
||||
#define B_WAIT_TIME_MED 48
|
||||
#define B_WAIT_TIME_SHORT 32
|
||||
|
||||
#define CASTFORM_NORMAL 0
|
||||
#define CASTFORM_FIRE 1
|
||||
#define CASTFORM_WATER 2
|
||||
#define CASTFORM_ICE 3
|
||||
#define NUM_CASTFORM_FORMS 4
|
||||
#define CASTFORM_SUBSTITUTE (1 << 7)
|
||||
|
||||
#define FLEE_ITEM 1
|
||||
#define FLEE_ABILITY 2
|
||||
|
||||
#define B_WIN_TYPE_NORMAL 0
|
||||
#define B_WIN_TYPE_ARENA 1
|
||||
|
||||
// Window Ids for gStandardBattleWindowTemplates / gBattleArenaWindowTemplates
|
||||
#define B_WIN_MSG 0
|
||||
#define B_WIN_ACTION_PROMPT 1 // "What will {x} do?"
|
||||
#define B_WIN_ACTION_MENU 2 // "Fight/Pokémon/Bag/Run" menu
|
||||
#define B_WIN_MOVE_NAME_1 3 // Top left
|
||||
#define B_WIN_MOVE_NAME_2 4 // Top right
|
||||
#define B_WIN_MOVE_NAME_3 5 // Bottom left
|
||||
#define B_WIN_MOVE_NAME_4 6 // Bottom right
|
||||
#define B_WIN_PP 7
|
||||
#define B_WIN_DUMMY 8
|
||||
#define B_WIN_PP_REMAINING 9
|
||||
#define B_WIN_MOVE_TYPE 10
|
||||
#define B_WIN_SWITCH_PROMPT 11 // "Switch which?"
|
||||
#define B_WIN_YESNO 12
|
||||
#define B_WIN_LEVEL_UP_BOX 13
|
||||
#define B_WIN_LEVEL_UP_BANNER 14
|
||||
#define B_WIN_VS_PLAYER 15
|
||||
#define B_WIN_VS_OPPONENT 16
|
||||
#define B_WIN_VS_MULTI_PLAYER_1 17
|
||||
#define B_WIN_VS_MULTI_PLAYER_2 18
|
||||
#define B_WIN_VS_MULTI_PLAYER_3 19
|
||||
#define B_WIN_VS_MULTI_PLAYER_4 20
|
||||
#define B_WIN_VS_OUTCOME_DRAW 21
|
||||
#define B_WIN_VS_OUTCOME_LEFT 22
|
||||
#define B_WIN_VS_OUTCOME_RIGHT 23
|
||||
|
||||
// The following are duplicate id values for windows that Battle Arena uses differently.
|
||||
#define ARENA_WIN_PLAYER_NAME 15
|
||||
#define ARENA_WIN_VS 16
|
||||
#define ARENA_WIN_OPPONENT_NAME 17
|
||||
#define ARENA_WIN_MIND 18
|
||||
#define ARENA_WIN_SKILL 19
|
||||
#define ARENA_WIN_BODY 20
|
||||
#define ARENA_WIN_JUDGEMENT_TITLE 21
|
||||
#define ARENA_WIN_JUDGEMENT_TEXT 22
|
||||
|
||||
// Flag for BattlePutTextOnWindow. Never set
|
||||
#define B_WIN_COPYTOVRAM (1 << 7)
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_H
|
||||
|
||||
@@ -318,7 +318,7 @@
|
||||
#define SOUND_PAN_TARGET 63
|
||||
|
||||
// move background ids
|
||||
#define BG_DARK_ 0 // the same as BG_DARK but is unused
|
||||
#define BG_NONE 0 // the same as BG_DARK but is unused
|
||||
#define BG_DARK 1
|
||||
#define BG_GHOST 2
|
||||
#define BG_PSYCHIC 3
|
||||
@@ -395,6 +395,9 @@
|
||||
// Tasks with return values often assign them to gBattleAnimArgs[7].
|
||||
#define ARG_RET_ID 7
|
||||
|
||||
// For createsprite macro to use internally
|
||||
#define ANIMSPRITE_IS_TARGET (1 << 7)
|
||||
|
||||
// Trapping Wrap-like moves end turn animation.
|
||||
#define TRAP_ANIM_BIND 0
|
||||
#define TRAP_ANIM_WRAP 0
|
||||
|
||||
@@ -1,38 +1,51 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
||||
// Battle Scripting and BattleCommunication addresses
|
||||
#define sPAINSPLIT_HP gBattleScripting
|
||||
#define sBIDE_DMG gBattleScripting + 4
|
||||
#define sMULTIHIT_STRING gBattleScripting + 8
|
||||
#define sDMG_MULTIPLIER gBattleScripting + 0xE
|
||||
#define sTWOTURN_STRINGID gBattleScripting + 0xF
|
||||
#define sB_ANIM_ARG1 gBattleScripting + 0x10
|
||||
#define sB_ANIM_ARG2 gBattleScripting + 0x11
|
||||
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
|
||||
#define sMOVEEND_STATE gBattleScripting + 0x14
|
||||
#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
|
||||
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
|
||||
#define sBATTLER gBattleScripting + 0x17
|
||||
#define sB_ANIM_TURN gBattleScripting + 0x18
|
||||
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
|
||||
#define sSTATCHANGER gBattleScripting + 0x1A
|
||||
#define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B
|
||||
#define sGIVEEXP_STATE gBattleScripting + 0x1C
|
||||
#define sBATTLE_STYLE gBattleScripting + 0x1D
|
||||
#define sLVLBOX_STATE gBattleScripting + 0x1E
|
||||
#define sLEARNMOVE_STATE gBattleScripting + 0x1F
|
||||
#define sFIELD_20 gBattleScripting + 0x20
|
||||
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
|
||||
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
|
||||
#define sFIELD_23 gBattleScripting + 0x23
|
||||
#define sWINDOWS_TYPE gBattleScripting + 0x24
|
||||
#define sMULTIPLAYER_ID gBattleScripting + 0x25
|
||||
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
|
||||
// The following correspond to the struct members of BattleScripting by adding their offset
|
||||
#define sPAINSPLIT_HP (gBattleScripting + 0x00) // painSplitHp
|
||||
#define sBIDE_DMG (gBattleScripting + 0x04) // bideDmg
|
||||
#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
|
||||
#define sDMG_MULTIPLIER (gBattleScripting + 0x0E) // dmgMultiplier
|
||||
#define sTWOTURN_STRINGID (gBattleScripting + 0x0F) // twoTurnsMoveStringId
|
||||
#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
|
||||
#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
|
||||
#define sTRIPLE_KICK_POWER (gBattleScripting + 0x12) // tripleKickPower
|
||||
#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
|
||||
#define sBATTLER_WITH_ABILITY (gBattleScripting + 0x15) // battlerWithAbility
|
||||
#define sMULTIHIT_EFFECT (gBattleScripting + 0x16) // multihitMoveEffect
|
||||
#define sBATTLER (gBattleScripting + 0x17) // battler
|
||||
#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
|
||||
#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
|
||||
#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
|
||||
#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
|
||||
#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
|
||||
#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
|
||||
#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
|
||||
#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
|
||||
#define sPURSUIT_DOUBLES_ATTACKER (gBattleScripting + 0x20) // pursuitDoublesAttacker
|
||||
#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
|
||||
#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
|
||||
#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
|
||||
#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
|
||||
#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
|
||||
#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
|
||||
|
||||
#define cEFFECT_CHOOSER gBattleCommunication + 3
|
||||
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
|
||||
#define cMISS_TYPE gBattleCommunication + 6
|
||||
// Array entries for battle communication
|
||||
#define MULTIUSE_STATE 0
|
||||
#define CURSOR_POSITION 1
|
||||
#define TASK_ID 1 // task Id and cursor position share the same field
|
||||
#define SPRITES_INIT_STATE1 1 // shares the Id as well
|
||||
#define SPRITES_INIT_STATE2 2
|
||||
#define MOVE_EFFECT_BYTE 3
|
||||
#define ACTIONS_CONFIRMED_COUNT 4
|
||||
#define MULTISTRING_CHOOSER 5
|
||||
#define MISS_TYPE 6
|
||||
#define MSG_DISPLAY 7
|
||||
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
|
||||
|
||||
#define cEFFECT_CHOOSER (gBattleCommunication + MOVE_EFFECT_BYTE)
|
||||
#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
|
||||
#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
|
||||
|
||||
// Battle Script defines for getting the wanted battler
|
||||
#define BS_TARGET 0
|
||||
@@ -40,8 +53,8 @@
|
||||
#define BS_EFFECT_BATTLER 2
|
||||
#define BS_FAINTED 3
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
|
||||
#define BS_UNK_5 5
|
||||
#define BS_UNK_6 6
|
||||
#define BS_FAINTED_LINK_MULTIPLE_1 5
|
||||
#define BS_FAINTED_LINK_MULTIPLE_2 6
|
||||
#define BS_BATTLER_0 7
|
||||
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
|
||||
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
|
||||
|
||||
Reference in New Issue
Block a user