Merge pull request #1516 from GriffinRichards/doc-miscbattle
Miscellaneous battle documentation
This commit is contained in:
@@ -34,9 +34,6 @@
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#include "constants/trainers.h"
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#include "trainer_hill.h"
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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// this file's functions
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static void OpponentHandleGetMonData(void);
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static void OpponentHandleGetRawMonData(void);
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static void OpponentHandleSetMonData(void);
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@@ -430,7 +427,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
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static void CompleteOnInactiveTextPrinter(void)
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{
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if (!IsTextPrinterActive(0))
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if (!IsTextPrinterActive(B_WIN_MSG))
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OpponentBufferExecCompleted();
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}
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@@ -558,7 +555,7 @@ static void OpponentHandleGetMonData(void)
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monToCheck >>= 1;
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}
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}
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BtlController_EmitDataTransfer(1, size, monData);
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BtlController_EmitDataTransfer(BUFFER_B, size, monData);
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OpponentBufferExecCompleted();
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}
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@@ -878,7 +875,7 @@ static void OpponentHandleGetRawMonData(void)
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for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
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dst[i] = src[i];
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BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
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BtlController_EmitDataTransfer(BUFFER_B, gBattleBufferA[gActiveBattler][2], dst);
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OpponentBufferExecCompleted();
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}
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@@ -1524,7 +1521,7 @@ static void OpponentHandlePrintString(void)
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gBattle_BG0_Y = 0;
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stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
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BufferStringBattle(*stringId);
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BattlePutTextOnWindow(gDisplayedStringBattle, 0);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
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BattleArena_DeductMindPoints(gActiveBattler, *stringId);
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}
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@@ -1549,7 +1546,7 @@ static void OpponentHandleChooseMove(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
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OpponentBufferExecCompleted();
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}
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else
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@@ -1566,13 +1563,13 @@ static void OpponentHandleChooseMove(void)
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switch (chosenMoveId)
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{
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case AI_CHOICE_WATCH:
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BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
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break;
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case AI_CHOICE_FLEE:
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BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0);
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break;
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case 6:
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BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
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BtlController_EmitTwoReturnValues(BUFFER_B, 15, gBattlerTarget);
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break;
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default:
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
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@@ -1583,7 +1580,7 @@ static void OpponentHandleChooseMove(void)
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if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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}
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BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gBattlerTarget << 8));
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break;
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}
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OpponentBufferExecCompleted();
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@@ -1598,11 +1595,11 @@ static void OpponentHandleChooseMove(void)
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} while (move == MOVE_NONE);
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if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
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BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gActiveBattler << 8));
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else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
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else
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BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
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OpponentBufferExecCompleted();
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}
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@@ -1611,7 +1608,7 @@ static void OpponentHandleChooseMove(void)
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static void OpponentHandleChooseItem(void)
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{
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BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
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BtlController_EmitOneReturnValue(BUFFER_B, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
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OpponentBufferExecCompleted();
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}
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@@ -1668,7 +1665,7 @@ static void OpponentHandleChoosePokemon(void)
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
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BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
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BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL);
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OpponentBufferExecCompleted();
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}
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