Merge branch 'master' into main-menu-state-machine

This commit is contained in:
Phlosioneer
2019-03-02 17:35:44 -05:00
188 changed files with 4322 additions and 3958 deletions
+7 -7
View File
@@ -84,7 +84,7 @@ EWRAM_DATA static bool8 sSavingComplete = FALSE;
EWRAM_DATA static u8 sSaveInfoWindowId = 0;
// Extern variables.
extern u8 gUnknown_03005DB4;
extern u8 gLocalLinkPlayerId;
// Extern functions in not decompiled files.
extern void sub_80AF688(void);
@@ -244,7 +244,7 @@ static void BuildStartMenuActions(void)
{
sNumStartMenuActions = 0;
if (is_c1_link_related_active() == TRUE)
if (IsUpdateLinkStateCBActive() == TRUE)
{
BuildLinkModeStartMenu();
}
@@ -547,7 +547,7 @@ void sub_809FA34(u8 taskId) // Referenced in field_screen.s and rom_8011DC0.s
void ShowStartMenu(void) // Called from overworld.c and field_control_avatar.s
{
if (!is_c1_link_related_active())
if (!IsUpdateLinkStateCBActive())
{
FreezeEventObjects();
sub_808B864();
@@ -672,7 +672,7 @@ static bool8 StartMenuPlayerNameCallback(void)
RemoveExtraStartMenuWindows();
CleanupOverworldWindowsAndTilemaps();
if (is_c1_link_related_active() || InUnionRoom())
if (IsUpdateLinkStateCBActive() || InUnionRoom())
ShowPlayerTrainerCard(CB2_ReturnToFieldWithOpenMenu); // Display trainer card
else if (FlagGet(FLAG_SYS_FRONTIER_PASS))
ShowFrontierPass(CB2_ReturnToFieldWithOpenMenu); // Display frontier pass
@@ -734,7 +734,7 @@ static bool8 StartMenuLinkModePlayerNameCallback(void)
{
PlayRainStoppingSoundEffect();
CleanupOverworldWindowsAndTilemaps();
ShowTrainerCardInLink(gUnknown_03005DB4, CB2_ReturnToFieldWithOpenMenu);
ShowTrainerCardInLink(gLocalLinkPlayerId, CB2_ReturnToFieldWithOpenMenu);
return TRUE;
}
@@ -1265,11 +1265,11 @@ static void sub_80A0550(u8 taskId)
break;
case 1:
SetContinueGameWarpStatusToDynamicWarp();
sub_8153430();
FullSaveGame();
*step = 2;
break;
case 2:
if (sub_8153474())
if (CheckSaveFile())
{
ClearContinueGameWarpStatus2();
*step = 3;