Merge branch 'master' into fix-eventobj
This commit is contained in:
@@ -1,21 +1,21 @@
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VerdanturfTown_BattleTentCorridor_MapScripts:: @ 820208A
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_MapScript2_202090
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_OnFrame
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.byte 0
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VerdanturfTown_BattleTentCorridor_MapScript2_202090: @ 8202090
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map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_20209A
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VerdanturfTown_BattleTentCorridor_OnFrame: @ 8202090
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map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor
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.2byte 0
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VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A
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VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor:: @ 820209A
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lockall
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setvar VAR_TEMP_0, 1
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applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020DE
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020DE
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applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
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waitmovement 0
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opendoor 2, 1
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waitdooranim
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applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020E4
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020E3
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applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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@@ -25,22 +25,24 @@ VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A
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releaseall
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end
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VerdanturfTown_BattleTentCorridor_Movement_2020DE: @ 82020DE
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VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor: @ 82020DE
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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VerdanturfTown_BattleTentCorridor_Movement_2020E3: @ 82020E3
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VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor: @ 82020E3
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walk_up
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VerdanturfTown_BattleTentCorridor_Movement_2020E4: @ 82020E4
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VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor: @ 82020E4
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walk_up
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set_invisible
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step_end
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VerdanturfTown_BattleTentCorridor_Text_2020E7: @ 82020E7
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@ Leftover text from when this was a Contest Hall in R/S
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@ Unused
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VerdanturfTown_ContestHall_Text_WhichContestYouEntering: @ 82020E7
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.string "Which CONTEST are you entering?\n"
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.string "Want a piece of advice?\p"
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.string "In any CONTEST, for example, a CUTE\n"
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@@ -49,21 +51,24 @@ VerdanturfTown_BattleTentCorridor_Text_2020E7: @ 82020E7
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.string "You need to work out ways for raising\n"
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.string "POKéMON better.$"
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VerdanturfTown_BattleTentCorridor_Text_2021C4: @ 82021C4
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@ Unused
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VerdanturfTown_ContestHall_Text_RaisedMonToBeCute: @ 82021C4
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.string "I raised my POKéMON to be cute.\p"
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.string "I found out you can put POKéMON in\n"
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.string "a CONTEST for cuteness!\p"
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.string "I'm so glad I raised my POKéMON with\n"
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.string "loving care…$"
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VerdanturfTown_BattleTentCorridor_Text_202251: @ 8202251
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@ Unused
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VerdanturfTown_ContestHall_Text_MyMonRules: @ 8202251
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.string "My POKéMON rules!\p"
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.string "It's cool, tough yet beautiful, cute,\n"
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.string "and smart. It's complete!\p"
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.string "I may as well go for wins in every\n"
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.string "single CONTEST.$"
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VerdanturfTown_BattleTentCorridor_Text_2022D6: @ 82022D6
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@ Unused
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VerdanturfTown_ContestHall_Text_NormalRankStage: @ 82022D6
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.string "POKéMON CONTESTS\n"
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.string "NORMAL RANK STAGE!$"
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