Merge branch 'master' into fix-eventobj

This commit is contained in:
GriffinR
2019-12-18 13:16:38 -05:00
committed by GitHub
82 changed files with 3472 additions and 6562 deletions
@@ -1,21 +1,21 @@
VerdanturfTown_BattleTentCorridor_MapScripts:: @ 820208A
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_MapScript2_202090
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_OnFrame
.byte 0
VerdanturfTown_BattleTentCorridor_MapScript2_202090: @ 8202090
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_20209A
VerdanturfTown_BattleTentCorridor_OnFrame: @ 8202090
map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor
.2byte 0
VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A
VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor:: @ 820209A
lockall
setvar VAR_TEMP_0, 1
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020DE
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020DE
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_2020E4
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_2020E3
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 1
waitdooranim
@@ -25,22 +25,24 @@ VerdanturfTown_BattleTentCorridor_EventScript_20209A:: @ 820209A
releaseall
end
VerdanturfTown_BattleTentCorridor_Movement_2020DE: @ 82020DE
VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor: @ 82020DE
walk_up
walk_up
walk_up
walk_up
step_end
VerdanturfTown_BattleTentCorridor_Movement_2020E3: @ 82020E3
VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor: @ 82020E3
walk_up
VerdanturfTown_BattleTentCorridor_Movement_2020E4: @ 82020E4
VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor: @ 82020E4
walk_up
set_invisible
step_end
VerdanturfTown_BattleTentCorridor_Text_2020E7: @ 82020E7
@ Leftover text from when this was a Contest Hall in R/S
@ Unused
VerdanturfTown_ContestHall_Text_WhichContestYouEntering: @ 82020E7
.string "Which CONTEST are you entering?\n"
.string "Want a piece of advice?\p"
.string "In any CONTEST, for example, a CUTE\n"
@@ -49,21 +51,24 @@ VerdanturfTown_BattleTentCorridor_Text_2020E7: @ 82020E7
.string "You need to work out ways for raising\n"
.string "POKéMON better.$"
VerdanturfTown_BattleTentCorridor_Text_2021C4: @ 82021C4
@ Unused
VerdanturfTown_ContestHall_Text_RaisedMonToBeCute: @ 82021C4
.string "I raised my POKéMON to be cute.\p"
.string "I found out you can put POKéMON in\n"
.string "a CONTEST for cuteness!\p"
.string "I'm so glad I raised my POKéMON with\n"
.string "loving care…$"
VerdanturfTown_BattleTentCorridor_Text_202251: @ 8202251
@ Unused
VerdanturfTown_ContestHall_Text_MyMonRules: @ 8202251
.string "My POKéMON rules!\p"
.string "It's cool, tough yet beautiful, cute,\n"
.string "and smart. It's complete!\p"
.string "I may as well go for wins in every\n"
.string "single CONTEST.$"
VerdanturfTown_BattleTentCorridor_Text_2022D6: @ 82022D6
@ Unused
VerdanturfTown_ContestHall_Text_NormalRankStage: @ 82022D6
.string "POKéMON CONTESTS\n"
.string "NORMAL RANK STAGE!$"