spd to speed
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@@ -1661,7 +1661,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
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battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
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battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
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battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV);
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battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
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battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
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battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
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battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
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@@ -1671,7 +1671,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
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battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
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battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
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battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPD);
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battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
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battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
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battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
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battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
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@@ -1756,7 +1756,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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size = 1;
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break;
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case REQUEST_SPEED_EV_BATTLE:
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dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_EV);
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dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
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size = 1;
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break;
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case REQUEST_SPATK_EV_BATTLE:
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@@ -1795,7 +1795,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
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dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
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dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
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dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV);
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dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
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dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
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dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
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size = 6;
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@@ -1813,7 +1813,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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size = 1;
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break;
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case REQUEST_SPEED_IV_BATTLE:
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dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV);
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dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
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size = 1;
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break;
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case REQUEST_SPATK_IV_BATTLE:
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@@ -1875,7 +1875,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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size = 2;
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break;
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case REQUEST_SPEED_BATTLE:
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data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPD);
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data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
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dst[0] = data16;
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dst[1] = data16 >> 8;
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size = 2;
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@@ -2006,7 +2006,7 @@ static void SetPlayerMonData(u8 monId)
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iv = battlePokemon->defenseIV;
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SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
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iv = battlePokemon->speedIV;
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SetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV, &iv);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
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iv = battlePokemon->spAttackIV;
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SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
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iv = battlePokemon->spDefenseIV;
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@@ -2018,7 +2018,7 @@ static void SetPlayerMonData(u8 monId)
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SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
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SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
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SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPD, &battlePokemon->speed);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
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}
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@@ -2072,7 +2072,7 @@ static void SetPlayerMonData(u8 monId)
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SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
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break;
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case REQUEST_SPEED_EV_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
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break;
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case REQUEST_SPATK_EV_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
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@@ -2102,7 +2102,7 @@ static void SetPlayerMonData(u8 monId)
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SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
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SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
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SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
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break;
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@@ -2116,7 +2116,7 @@ static void SetPlayerMonData(u8 monId)
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SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
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break;
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case REQUEST_SPEED_IV_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
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break;
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case REQUEST_SPATK_IV_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
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@@ -2149,7 +2149,7 @@ static void SetPlayerMonData(u8 monId)
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SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
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break;
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case REQUEST_SPEED_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
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break;
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case REQUEST_SPATK_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
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