decompile overworld
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@@ -2054,7 +2054,7 @@ bool8 ScrCmd_playslotmachine(struct ScriptContext *ctx)
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{
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u8 slotMachineIndex = VarGet(ScriptReadHalfword(ctx));
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PlaySlotMachine(slotMachineIndex, c2_exit_to_overworld_1_continue_scripts_restart_music);
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PlaySlotMachine(slotMachineIndex, CB2_ReturnToFieldContinueScript);
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ScriptContext1_Stop();
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return TRUE;
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}
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